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SSP_Rism Underlord 2016

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  • Re: What should we NOT include in the BBG Revamp?

    Earmuffs wrote: »
    @AbsoluteZero
    Botch seems to have 2 "themes":
    Poison and overall glass cannon styled

    Arbiter started off with primaries that slowed enemies down and secondaries that placed different fields, but he seems to have lost that.

    Both of them have a lot of area denial capabilities as well.
    Will used to have a turning tides thing where his weapons were stronger if his team was losing, but that kind of just faded away.

    sanchez's whole thing was debuffing with primaries and buffing with secondaries and that was his support, felt like your description made it sound as if he was treading on graham's turf.

    wil turned into a regular power class that's all.
  • Re: We're winding down BBO to revamp BBG with BBO maps/weapons

    @AbsoluteZero the sniper rifles and pistols wouldn't work especially not the most OP sniper steampunk (especially considering the random crit chance would make them super inconsistent in bbg and over time people would start to hate them).. I don't think most of the weapon types in BBO would work in BBG maybe futuristic ASR but i haven't played in a while so i may be forgetting something.

    The armour sets could be made into skins as well *cough* graham shark *cough*

    Saberi's unpopularity comes from the fact she has no class role when you buy every other class you expect something but saberi no one knows what "combat tech" means.

    Balance in BBG is a pretty high priority considering a ton of OP weapons and and even larger list of UP.

    Everything else i agree with but maybe the BBU candyland spawn camping would need a touch up on (maybe having different spawn rooms?) if they used that version of it (if they do put it in BBG). I think a map that would worl really well in BBG would be that dark island map with the springs ateach side bringing you to the middle.
  • Re: Battle Bears Gold Revamped - Make Your Suggestions!

    current content that needs updating:
    -balancing
    -weapon bugs (turrets not being able to reload properly with ammo when they're not destroyed manually, weapons sometimes block aoe projectiles and proximity mines hsooting out 2 mines randomly)
    -map bugs (like the tower glitch, walls being able to be shot through by bullet weapons and shotguns and not being able to use the springs to get over that center bit on desert air mine)
    -joule bundle deals every 2 weeks or a month (old bundle deals can be put in because a lot of them were really cool and no one would mind)
    -getting ranks requires a lot more skill rating
    -taunt button so people can still woohoo
    -bomb plants aren't rewarding enough, maybe replace kills/deaths with bombs planted and kills on players carrying the bomb?
    -add a total assist counter next to kills and deaths
    -new specials (maybe a special that for 3 seconds you get 50% of all damage done as health back or something)
    -remove fidget boomer
    -steamyard blues looks like it should be big and have loads of sections in it with those pipes and well it's smaller and simple
    -jump is default
    -equipment +1s are all default
    -equipment slot 2 is default
    -level locks are removed
    -on stat bars are numbers that tell you exactly what it does because before the stat bars helped players compare weapons they already knew what they did with weapons they are interested in getting but never told them exactly what it was.
    -lobbys saying there are more players then there actually are
    -skins are put back to what they looked like in BBR besides gold skins (basically everything now looks darker and flatter which doesn't mix well with the cartoon style)
    -better servers, game can lag a lot and players are always a second or 2 behind where they actually are.
    -better melee hit detection

    new content:
    -damage numbers telling you how much damage you did to someone
    -new weapons (maybe weapons that never came in from BBZ, BB 0, BB -1 and some of the unique weapons from BBO that would obviously have to moved to other classes sometimes)
    ideas:
    -dragon slayzer as a primary for tilman
    -harpoon gun as a primary for graham
    -ant blaster as a primary for oliver
    -mechanical bull as a primary for tilman
    -social butterfly as a primary for astoria
    -pig spender wouldn't really work in BBG but i guess primary for riggs
    -daisy cutter stays on tilman but it has to wait for a lock on before it stars homing in on people like tilman's rockets.
    -some BBO abilities turned into weapons for other characters in BBG
    ideas:
    -barf bag as a primary for either tilman or wil
    -energy drink as a secondary for wil that also gives a slight speed bonus
    -ice trap as a secondary for astoria
    -heal turret as a secondary for graham
    -boombox heals people and is given to sanchez as a secondary
    -grahams OCO is given to sanchez as a secondary
    -new maps (again maybe based off the trilogy or imports from BBO)
    thoughts on maps:
    -people really like neo ohama, sky world and sporest so obviously they should be added but i think underworld and science lab would work really well in BBG too.
    -twighlight forest is too dark so i think mystic would be better
    -BBU's candyland would be better if you added more of those spawns so people couldn't be spawn camped
    -new skins (maybe skins that look like the way the battle bears do in the trilogy and the skins from BBO not including gold skins)
    -daily missions (2 joule ones 1 gas one maybe?)
    -weekly missions (huge gas reward but crazy hard to do like get 250 bomb plants or 500 kills)
    -chat
    -clans
    -daily competitions (so a leader board showing who got the most kills or most wins in a day and the winner gets a prize?)
    -new graphic settings
    ideas:
    -high gets the best possible graphics your device can handle
    -medium is a set graphic setting that's just average
    -low is the lowest possible graphic setting your device can make
    -royale uses the BBR graphics so maps and bullets look like they did in BBR
    -game center is replaced with discord
    -profiles like BBO that count matches, kills, experience and wins that other people can see by tapping your name in chat.
    -menu music setting allows you to set your menu music to any of the bb game menu musics (including trilogy and nonexistant games like BBU, BBR, BBfortress and soon to be BBO)

    that's a lot of stuff wew
  • Re: Overclock Weapons/Abilities in BBG

    SSP_Rism wrote: »
    Wil has no need for an smg and would absolutely hurt the class. Why would you give him a shotgun when he already has 2? Why would you give riggs an asr? Why would you give oliver an asr without any added function when he already has 2? Why would astoria have a pistol primary when she has sniper rifles wouldn’t it be better to finally just add the pea shooter as a secondary instead of a pistol primary?

    Harpoon for oliver? Why? shouldn’t it be given to graham cus he’s the area denial class?

    An aoe projectile was a great idea on the sniper last time right (just give it to tilman you know the aoe class).

    Ant blaster is similar to soakers so i think it would be a better idea to give it to oliver as a primary.

    Pig spender could be a riggs weapon it fits him the most, idk really what they could do with it on any of the classes but it should be given to riggs at the very least.

    Mechanical bull why would that be on riggs and not tilman? Also i feel as if the way the explosions work would make it a option between BB and itself.

    Ninja boost would be absolutely broken in BBG, it cannot work. Allowing oliver to make cloaking useless for his class and giving him a mini caffeine injection as a secondary would be awfully OP. Simply put the way it exists doesn’t fit with BBG and i can see the abuse with this and UT or sf hasr.j

    Charge shot was broken in BBO and would be in BBG it would be hell to play against and meh to use especially with lag.

    Again thunder dome would be broken and i think the slowing effect would make more sense to keep over denying half the weapons from working. It could be used on sanchez.
    Graham’s overclock ability could also be given to sanchez.

    Boombox increases regen rate right? Well why not give sanchez yet another ability or graham and make it a secondary that while stood inside makes you get healed?

    As for energy drink it should be a wil secondary and without any changes to it’s effects but maybe toned up or toned down depending on the bonuses and how they work for wil in BBG.

    I’m surprised you didn’t suggest healing turret as a secondary for graham.

    Considering this is a huge revamp idk doesn’t seem like a stretch considering 2 people did that entire BBZ update relatively quickly for what resources they had and skyvu can focus on this thing as a company since they do now have the resources or enough to get it done i believe.

    Most of what you said made sense. Again I don't know much about this game so I'm inclined to agree with you.

    The ant blaster and shotgun logic seems contradictory though. Not giving shotgun to Wil because he already has two makes sense to me. Giving Ant Blaster to Oliver because he already has two similar weapons doesn't make sense by the same logic.

    Harpoon for Graham is a good idea. I thought about the same thing about charge shot, which is why I'm ok with just pretending it never existed.

    I can see where you are coming from with everything else. Again I didn't really expect my ideas to be particularly great given my ignorance but I'm trying to spark some conversation about and just throwing some crazy things out there.

    I think you're right that vanish would be broken but thunderdome I'm not quite sure.

    Lol I'm not sure why I gave Wil an smg and Riggs an assault rifle on second thought. Doesn't really fit the characters at all.

    the difference is that the default shotgun in BBO is super duper boring and wil already has a basic shotgun in BBG. Ant blaster is cool though and would make a good side grade to the soakers.
  • Re: Overclock Weapons/Abilities in BBG

    Wil has no need for an smg and would absolutely hurt the class. Why would you give him a shotgun when he already has 2? Why would you give riggs an asr? Why would you give oliver an asr without any added function when he already has 2? Why would astoria have a pistol primary when she has sniper rifles wouldn’t it be better to finally just add the pea shooter as a secondary instead of a pistol primary?

    Harpoon for oliver? Why? shouldn’t it be given to graham cus he’s the area denial class?

    An aoe projectile was a great idea on the sniper last time right (just give it to tilman you know the aoe class).

    Ant blaster is similar to soakers so i think it would be a better idea to give it to oliver as a primary.

    Pig spender could be a riggs weapon it fits him the most, idk really what they could do with it on any of the classes but it should be given to riggs at the very least.

    Mechanical bull why would that be on riggs and not tilman? Also i feel as if the way the explosions work would make it a option between BB and itself.

    Ninja boost would be absolutely broken in BBG, it cannot work. Allowing oliver to make cloaking useless for his class and giving him a mini caffeine injection as a secondary would be awfully OP. Simply put the way it exists doesn’t fit with BBG and i can see the abuse with this and UT or sf hasr.j

    Charge shot was broken in BBO and would be in BBG it would be hell to play against and meh to use especially with lag.

    Again thunder dome would be broken and i think the slowing effect would make more sense to keep over denying half the weapons from working. It could be used on sanchez.
    Graham’s overclock ability could also be given to sanchez.

    Boombox increases regen rate right? Well why not give sanchez yet another ability or graham and make it a secondary that while stood inside makes you get healed?

    As for energy drink it should be a wil secondary and without any changes to it’s effects but maybe toned up or toned down depending on the bonuses and how they work for wil in BBG.

    I’m surprised you didn’t suggest healing turret as a secondary for graham.

    Considering this is a huge revamp idk doesn’t seem like a stretch considering 2 people did that entire BBZ update relatively quickly for what resources they had and skyvu can focus on this thing as a company since they do now have the resources or enough to get it done i believe.