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BATTLE BEARS ZOMBIES iOS 11 update with new AR mode is available now
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NYCO Sergeant


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Ipad3,Samsung Galaxy avant,iPod 5, Computer (because he lots of work at home), Wii U (gotta go play ssb4), A Pro controller because hes pretty Pro, 4 wii remotes (for parties), A printer, A 3D television, Not much Anime merchandise, Legos (lots of them), A virtual Walther P38 in his phone, A gamecube, A Nyko charger for the wii remotes, abundent amout of paper, a Boogie Board, Wowwee, A Dyson vacum, Vzio for his wii u, and a house with living people inside.
Mafia Bears [MB] (The boss), Imperial Exterminators [IX] (Master member.)
BBG Nickname
BBO Nickname
  • Re: Battle Bears Gold Revamped - Make Your Suggestions!

    Oh boy! Time to write something terrible.

    Oh hi, I love sharing time and this is what I'm sharing!

    Color weapons: I loved to decorate my guns from BBU. Bring them back if possible as I think people really like the Cosmetic part of Battle Bears.

    Fashionable hats and cosmetics: Sounds like Tf2 but cosmetic items bring life to your personality in game and I'm pretty sure players like doing that. That was a feature i loved from BBO (though keep the armour bonuses away)

    Chat: In game chat brings people together. The chat feature from BBO was good and I think it's needed if one were to keep Battle Bears alive.

    Clans (or some better name): Makes people come much much closer and it'll be a nice feature for those who like plying in groups. Should include customization clan banner and leader boards for some fierce currency competition. Though the name Clan is overused in many mobile games.... could use a more unique and creative name.

    More simple weapons: BBG is a wacky game but I think some people prefer the more basic and reliable weapons that are familiar.

    Old BBO maps: if any of the BBO maps are gonna return, make sure they are the BBU edition for many believe they are far superior

    "More custom" custom matches.
    The option to turn off specific power ups is a neat idea. Useful for those who want to duke it out without random BS from power ups.

    Objective game modes: Wish PTB and KOTWM was much more popular for it encourages teamwork. Needs a rework that can somehow be just as fun as DM and FFA.

    Maps like skate or die and steam yard blues
    Skate or Die is way too open and steam yard blue is too cramped... might need a makeover.

    Bear Scream Sandwich is very powerful and need some Nerf
    Shields can be real annoying as one with shields cant be stopped in some ways. Could use some changes.
    Imperial Grande can make beefy characters way too beefy. Need some tweaking... like overheal drain.

    Radar: It ruins ones experience for it is locked in a paywall and it ruins some strategy's from game for is didn't allow people to flank and create escape tactics.

    Level locks: everyone should have access to whatever they want (if they have the currency of course)

    Equipment: Equipment strengthens a character and weapon. This concerns me for it can make either of those OP as it has the power to patch up a downside. Also some weapons can only become reliable if they had a certain equipment. I believe that all weapons and characters should go under a huge balancing makeover.

    Bugs: Obvious... but a buggy game make players go away for many of he gamers hate the insects from the outside lands!

    This is Personal...

    Classic BBZ rifle: Many of Oliver's primaries are automatic, but playing with a single but accurate shot rifle is a concept I think is really fun.

    Mobster Oliver: Hi... this game doesn't have anything regarding to the good ol' America... when drinking was illegal... and a lot of bad things happened.

    Thompson Machine gun for Oliver: Hi.... something to go with the skin above.

    Hit man Astoria and Power Ranger Sanchez: They were a splash screen at one point... they need to become a reality

    More revolvers: This game lacks some 6 shooters (yes Big Irons a thing but... it's not even a hand gun)

    Done... hope I didn't waste anyones time.
  • Battle Bears Gold is too hard for new players and broken for veterans.

    I have been playing Battle Bears Royal and Battle Bears Gold for quite some time and if I were to rate my self from Gold (being the best) and Poop (being S***). I'll probably be the golden chocolate bar with a little mint. From all the numerous hours I played this game... I'm starting to realize game is too hard for new players and too easy for veterans as kills are everywhere for them to harvest easily. Why is that? Well I think it goes like this.

    1. Equipment and Pro huds:
    Why would I say such a thing. Well that is because these essentials are behind a paywall and it makes it hard for a Newbie to learn and get good at the game as the veterans will have the equipment and huds to outplay them at almost every situation.

    How to resolve:
    I personally think that the Jump hud should be available to everyone who starts the game as I find that mobility brings good atmosphere to a game and completely remove the radar because it completely removes the play style of stealth and escape tactics. Equipment is something that I have a strong dislike for too as it can make a weapon broken or make a weapon viable only if you use a specific set. It's complicated for newbies and balancing weapons are much easier without such things. But because of them being completely removed. A large balance update to many weapons and classes must come to place and I think it's a lot of WORK! But in the long run, Newbies may get the chance to pwee those veterans and admire themselves for such things. It's a simple game that gets players to play. (Less means more)

    Why do I feel this is important:
    I have noticed from playing this game. I have been killing these newbies over unfair advantages because of equipment and pro huds. I think it'll make the game more spicy and fun for newbies and veterans alike because everyone is now on the same playing field.

    2. All classes should not be behind a pay wall: Classes provide skills and personalities that may suit a player. But if they are behind a paywall a player may not find the class they like most and may get bored or frustrated at the game thus not diving into the community.

    How to resolve:
    Make all classes free (or one joule). Why? Well that's because Classes provide a skill and personality that may suit a player and locking them behind a paywall may make first impressions of the early games bad as there isn't much variety to go through. But if they are free? Where does the revenue come? Cosmetics like taunts and skins should be a bit more expensive and weapons should be a tad bit cheaper as that stuff gives off play styles and everyone should be able to somewhat be able to access such things.

    Why is it important:
    People would judge a mobile game by its first few hours in it. If it's too difficult or boring, the player would not continue playing because they don't feel good playing a game that does not bring entertainment. So giving access to all classes with the addition of removing radar and equipment shall add entertainment to a game.

    3.Power Ups:
    I have seen a bit of the competitive scene and it always go like this (well for me at least) "First one to collect them power ups is the winner". I don't like that too much. It's just about the caffeine injection. Also I have a major despise over Imperial Baskets and Shields.

    How to resolve:
    I don't want to remove the power ups as they can turn tides of a pub game but I wish it would take more hard work and skill to do so. The Bear Scream Sandwich should only add an extra 1.5X instead of 2X (or was it 3X?), the shields should not grant full invincibility but rather a 50% or 25% defense and the Imperial Basket overheal mechanic should have a 5% decay of overheal health lost per second as those high health characters can get ridiculously broken and Op with them.
    I also think custom servers should grant the host the choice to remove specific power ups as I think a competitive scene may like those.

    In addition, I think this should also be added in the tutorial. It should tell the player what each power up does so that the player knows what they are up against when they encounter one.

    Why is it important:
    Power ups I feel have been ruining the competitive scene for awhile and they can also ruin pubs when a Pro is in the same server with a newbie. Nerfing them and/or removing them can add a more balance playing field for all player.

    What you are about to read here has nothing to do with Newbies or Veterans but I think adding these kinds of things adds more flavor to BBG.

    4.Game modes:
    PTB, FFA, and KOTWM game modes have small life as Team Deathmatch is very popular.

    How to resolve:
    Joining a Public server should randomly choose a game mode for a player to add some spiciness to the game. But if one wanted to choose a specific game mode, they would have to look or make a Pub. But maybe it could cause a problem if players really REALLY likes Deathmatch so much they will abandon the Public Servers

    Why is it important:
    Players should be exposed to many modes to add variety and fun to the player.

    5.Ranking and level overhaul.
    Ranks are pointless as it's easy to rank all the way to diamond and leveling up may grant you items but after that, leveling up is pointless.

    How to resolve:
    This is a big one but I have a lot of doubt due to the conditions of the Battle Bears franchise so I think this is last priority but if it were to be implemented. It would be pretty awesome. Leveling up should feel progressive and it should feel rewarding when you do leval up. so I think it should go like this. Levels 1-30 take more XP as you rise up and by the time the player reaches 31. The Xp requirment to level up should be same all the time. But what would the player receive when they get a level higher? I think the Player should receive 3 gas because everyone loves gas.

    For the points you earn to get rank should go bye bye and just become "Matchpoints" and you just earn them to show off your playing time.

    But because of that, where would a player get his fancy medal? I think that should be determine by some sorta rank mode that only allows the game modes PTB and KOTWM as those game modes can add some spiciness to the game because it involves teamwork (though you might not think that because most of you people probably played with Noobs in that game mode) and Team Deathmatch and FFA is just bland killing and such (though I have an urge you would disagree with that as many of you guys play these modes). And the rank system should go run by the old Rank system that had Green, Bronze, Silver, Gold, and Diamond or to simplify 0-8000 but with a little modifications. Like usual, everyone is a green player and must build there way up. You'll earn 100 points if you win and 150 if you really good and losing will drop 100 points but if you did fine you'll only lose 50 and if you do really really good but still lose. How would the game judge? Well I don't know. I feel like that's a lot of code. But it'll be cool if something like this was added.

    Why is it important:
    Ranks and progression I feel is important as it gives players reasons to play a lot because a player wants to earn the items abd respects they deserve. But the only way to achieve those items is to play (or do In app purchases).

    Welp. I'm out of fuel. Hope reading this was worth your time because going outside may have been more productive.
  • Re: Describe Yourself In One Song

    I love popcorn... favorite snack.
  • Re: We should just duke it out and play BBG for the anniversary. (YouTube commentary and what not maybe)

    smtony wrote: »
    So when exactly?

    So far we got 6 (includes me) who want to participate. I would like 8 for a full house of fun.
    We can arrange a time here.
  • Re: Ace's Artwork Gallery *Updated: 12/01/17*

    Whenever you have the time. I dare you to make this a masterpiece.