My work here is done. The amount of typing I've carried out while contributing to this forum and the BB Wiki as an admin over the last five years has reduced me to nub hands, so now, I've got just a few words to go. Thank you all for helping me earn the 500 Insightfuls badge before anyone else, for putting up with my long meaty paragraphs, for offering sound conversation, and for being a part of the profound event in my life that was Battle Bears. Who bothers to clear 80 rooms of Survival in BB-1? The cutscenes were always the best.
Cheers to Ben and Trang for making possible this history and standing by to the end. It's been an honour. Shoutouts to Gnifle, Clinkzbone, piguyerrific, Latro, Appler, Psyche, Silence, thecheeselover, Khagen, Hakuna_Matata, Dr MilkyWay, Inflirtrator, TacticalWarrior, Dban1, Fluttershyisbestpony, TheLurker and BattleTouch279. You guys made it worth it.
For some reason, one of the original posts I was editing saved as a draft for a new post. Trying to scroll across large post editing windows confused me into thinking a post hadn't saved properly whe… (View Post)
@Latro @Dban1: For a class of low health, I'm willing to enable it high damage output. Being unable to swap primary and secondary was originally the consequence for melee swings that did not disrupt … (View Post)
All the big successes ended with Gold. Yes, initially Gold was a solid step in the right direction, or at least I think so. Afterwards, nothing else stood out.
But what was among the biggest failu… (View Post)
@Inflirtrator: The sniper rifles used to take 4.5s to reach a green lock and +2.0 to reach a headshot if they were non burst rifles. Change the numbers to 6.0 and 3.0 for burst rifles. The Viperifle … (View Post)
@Winters_Solace: Did you know that during the Assassin's beta, originally Chaos Toss was its default? During testing, I was the one to suggest it deal poison damage, where someone honestly thought r… (View Post)