I saw those replays. In one of them, he claims to have whipped you because his team had 2 more kills than yours, when you had one more kill than him despite having a worse team. *genius face*
It's because of these sorts of guys that I quit the competitive scene. (When I mentioned that I'll show that video the next time someone asks me why I don't play competitively anymore, he simply said "yep" with no inkling of my true meaning.) The thing that will tick them off the most is if you just walk away and refuse to give them the satisfaction of fighting you. This guy in particular is just an idiot and a jerk; AK-47 may have somewhat of a skrublord overcompetitive reputation, but perhaps the other members are a little easier to talk to.
Join the casual side! :P Prolivers welcome, because you don't have to play wacky sets to be considered cool. Chillax and pass your techniques onto other willing newbies, and help people out. It's a lot of fun, and you become very well liked and respected for helping others in return.
@AbsoluteZero Belated agree and thanks for the huge reply! I would have killed to have private matches back when the Bearacks was at its peak (lol world clock play-button-clicking synchronization for the win), but like you said, it's probably just a side effect of BBG's small playerbase.
I had an idea just now: maybe automatching could be reworked so that it automatically places you into "private" (public rooms basically) games based on criteria you select? You could have several options to help you filter through lobbies, and in a room, specify things such as level/rank filters to help you find games that are suitable to your level (note: these would not restrict you from joining lower leveled rooms but just help you find others similar to your stats). It might help the entire system feel more unified.
Haven't really thought through the cons of this system yet, any feedback, anyone?
@AbsoluteZero This may be the first time I've ever disagreed with you on something before! You're actually the reason I don't post much on BBG-related things nowadays, you always say everything I want to say and more articulately too.
Loadouts simply help remove the luck factor from the game. Imagine being stuck as one class in the start of a TF2 game: a medic is desperately needed on a team, and you're unable to switch. This would not be so much of a problem based around the "playstyle" classes of B1K, Botch, Saberi, and Sanchez, but in any FPS with class roles, with built-in counters, strengths, and weaknesses, being able to cover your bases in order to better assist your team is critical and adds much-needed flexibility.
Removing loadouts would add much of the luck factor back into the game again and would see a return of meta class diehards who choose only the most balanced classes (Oliver and Riggs) in order to mitigate potential weaknesses.
I'll never forget this one game I had in BBR where I was a speed Heavy against two camping Snipers, one positioned on the top of each Aztec Temple. I remember raging over the fact that I would have never picked this class if I knew what I would be facing ahead of time, and it was the dumb luck of my team abandoning me, class choices on both sides, and a disadvantageous map that completely stopped any chance of victory. It would have been extremely easy to turn the tables if I was able to switch to a long-range, speedy, or stealth set. I wouldn't want to be stuck as a "diverse" Heavy on this map if I was given the choice, and if I knew before the start what map we were playing/who I was going to be up against. Losing these sorts of matches really cheapened the whole experience for me back then. It also led to some difficulties for BBR/G tourneys on the Bearacks, as sometimes one person would end up with the perfect counter/map for their wacky strategy, and things would come down to luck way too often.
Ultimately, the best way to ensure a wider variety of classes used on each different map is to give these characters options through their equipment and give them the ability to carry situational weaponry to mitigate weaknesses. Weapons such as Art of War served this purpose perfectly, and made Sniper a force to be reckoned with on Factory due to her agility. Of course there will always be maps friendly or unfriendly to a specific class, but that's where you have your other loadouts and classes that you've practiced with to back it up, and you still have the ability to win one for the team.
I definitely agree with an option to allow/disallow switching in private games, though, wanted that and other options for years. Whenever I see "Demo Only" or "Huggies" as a lobby name, I always like to make a mental bet on who's going to be the first to switch, lol.
Edit: also, almost GG earlier, kept getting booted so I gave up :P
@SkyVu_Ben Just wanted to say that, despite the major downscaling and general hardships throughout the years, it's really awesome to have more transparency and direct communication back, like the old days. Sincerely, thank you and your team so much for making it available again, I'll be sure to grab a copy for my Android phone!