Riggs is one of my favorite characters to play in Overclock, but he's largely neglected by the games better players. Seriously, name every good player who regularly plays Riggs. Fishdo? Am i even considered good? If you're lucky you maybe got more than just Fishdo, but honestly its hard to even make a list about that. Riggs has a unique playstyle that is fun to play, and unfortunately, at large it isn't understood. While he has some severe weaknesses, a good Riggs player can mitigate them for the most part. Because of his uncalled for lack of love throughout the community, and the widespread ignorance about him, i made this guide for people who may be interested in playing him.
-Why you should play Riggs
-Things to look out for
-Map Selection (post below)
Why You Should Play Riggs
So you may be asking, what is that makes Riggs unique? Well, his playstyle is very different. Because of his lack of mobility and low regen, at high level play Riggs has very unique gameplay that focuses on trapping and positioning. If you are the run and gun sort of player, this character is probably not the best fit. However, playing as Riggs improves your skills in those areas, which can help you out with many other characters. Additionally, it can be helpful to understand him that way you can better combat Riggs players if you encounter them.
I am going to analyze abilities before weapons, as its important to understand what the abilities are good for in order to pick the weapons that work best in conjunction with them.
Dash is a great ability. It really helps patch up Riggs's poor mobility and can act as a finisher on enemies with low health. However, its damaging hitbox is small so it can be hard to hit with. Using this ability in a smart manner is crucial, it allows you to close the distance between you and an opponent or to escape a dangerous situation. Using this ability well will save you many times, and its cooldown is also fast. Against opponents who are standing still or moving very little, dash into two-hand salute can function as a clean two hit kill on most characters. Shotguns can be substituted as well if you are using one.
This ability isn't quite as versatile as dash, however its the most powerful finisher in the game and is extremely dangerous in close quarters. Two-hand Salute is similar to Oliver's katana, however it is slower, smaller, and has less range. But fortunately, it does significantly more damage and comes out faster as well. Because of the difficulty of landing the hit, it is often ideal to use this in close quarters or in situations where the enemies movement options are limited. Completely trapping or cornering people with Riggs is extremely effective, largely because of this ability. This ability is difficult to use, but the payoff is huge if it hits and it can really help a lot in many different situations.
Quite possibly the most underrated ability in the game. Many people try to use this ability defensively, and fail miserably. It boosts armor significantly, however because you are immobile you often die faster. Fortunately, Armed Forces has an effect few people know about. Putting down the sandbags SIGNIFICANTLY increases rate of fire. It's not even like a 20% bonus, when i use it it feels more like its at least a 40-50% increase. Sandbags allows you to mow down opponents extremely effectively. This is really a less powerful, but more versatile and overall more effective version of Olivers Overclock. This is an offensive ability, never use it defensively because you will die. This ability excels in open spaces and against slow opponents, meaning that using goo weapons to slow enemies down is effective with this ability.
This is probably what Riggs is most known for, and for good reason. This ability is extremely effective. It increases regen, armor, and gives you a close ranged attack for the entire duration. This is one of the strongest abilities in the game, and is widely feared. It is best used when you are low on health, as it allows you to extend the attack and tank for longer. It can also serve as a nasty surprise for opponents that use abilities such as gunslinger. This is an excellent ability for Riggs, and is very versatile. However, Armed Forces can be the better ability sometimes. A key to playing Riggs is to know when to equip which abilities and weapons when you go into battle. Overclock is always a good option, and the only one you should be using with Shotguns. (Note: this will not save you even a little bit from Olivers Overclock. I have tried. Rip 0_0).
This weapon really isn't useable, don't bother with it. It's generally terrible and has no unique features to give it the edge. Never use this weapon.
A personal favorite of mine, but it is generally outclassed. The futuristic minigun has a significant advantage, in that if used well you pretty much never have to reload. This can make it an optimal weapon when paired with armed forces, as the extra ammo really helps when your rate of fire is increased. However, if you aren't using armed forces, this weapon is usually always outclassed. It lacks the usefulness of the goo minigun, and doesn't have the power of electric honey. This is a niche weapon, but it can be useful and should not be underestimated.
Another weapon that i consider to be niche. Overall, the Steampunk minigun is a great weapon, however, it severely misses out on the slowing effect of the goo minigun. In general, while this weapon is always good its usually outclassed at every range and in every situation. Its fairly easy to do well with this weapon, and if you like it, then you can use it effectively. It does have the advantage of having pretty high damage with a large magazine, but its outclassed in either one of those areas. This is one of Riggs most versatile weapons, but remember that a jack of all trades is also the master of none. I almost never use this weapon, because for every scenario there is a better one out there. However, it is a good weapon nonetheless.
This weapon is AMAZING. While it has a small ammo supply, this weapons goo effect is incredibly useful and has excellent synergy with Riggs's playstyle and attributes. It gets far, far easier to catch enemy opponents with the slowing effect from this weapon. Any opponent caught off guard by this weapon will generally not be able to escape, every single aspect of Riggs gameplay is helped by this weapons effect. It has awesome synergy with his abilities, opponents get much easier to hit with two hand salute or dash, and they lose the ability to run away from overclock or armed forces easily. This should be the go-to weapon for most Riggs, while other weapons have advantages over it in terms of damage, ammo, or fire rate, the goo effect is all this weapon needs to be the best weapon Riggs has.
In general, shotguns do not pair well with Riggs. His slow speed makes it very difficult for Riggs to get close enough to use them. However, if you do opt to use them, remember that in order to use them a stricter adherence to Rigg's play-style is required. You will have to focus even more on trapping people and taking advantage of temporary weakness, because in a fair fight they can always avoid you. As far as shotguns go, this is the worst one. You should probably never use this weapon, as its damage isn't high enough to be all that useful and at least when i use it, it seems to have some hit detection problems.
This is honestly the shotgun you should be using if you are to use a shotgun with Riggs, as it is already so difficult just to get in range with them that the autoaim mitigates the extra challenge of actually hitting the opponent. Futuristic is also more powerful than most people think, it is very capable of killing people quickly. The fact that its ammo regenerates is also helpful against opponents that dart in and out of your range, as you can recharge ammo when you can't hit them but can avoid the lengthy reload. A highly underrated weapon, if you want to use shotguns with Riggs i recommend you try this one out.
Everyones favorite. Riggs with this weapon is a complete badass, and you get style points for using it. However, it is generally not as useful as its futuristic and goo counterparts. It is useable, but not very practical. Use this weapon when you want to have fun, and if you are good with it, you can still do well.
In order to use this weapon well, you have to be very good with shotguns. It has a lack of ammo, which combined with the difficulties of hitting someone with it make this weapon quite the challenge to use. However, if you do hit them with it, they are pretty much dead. It does very high damage and slows them down significantly, which makes most character very easy to target and hit with a two-hand salute for a clean kill. A followup shot is also easy to perform, and can kill most characters as well. Dash can also be used to finish off some of the lower health characters, such as Astoria and Oliver. Nobody can really run after being hit by this, and if they are close enough for that to happen you can use pretty much any ability or simply go for another shot to kill them. The goo shotgun is a high skill, high reward weapon that is the hardest weapon to use Riggs has that is also viable.
Electric Honey is by far the most common weapon amongst good players who use Riggs, and his most notorious weapon in general. Its very versatile and effective at most ranges, but it lacks the utility of some of the other weapons. This weapon is really a less versatile version of the sp minigun that is better at close ranges. Electric Honey is always a good weapon to use, but it just doesn't have much that is special. However, at very close ranges, this weapon can kill people extremely quickly, so it is often the ideal weapon for close quarters maps such as science lab and twilight forest. Because of its slow projectile speed, it doesn't pair quite as well with armed forces as the miniguns do, but it is still a deadly combination.
This is a serious competitor for the dubious honor of being the worst weapon in the game. It has a small ammo count, a long reload, low damage for an explosive weapon, and a gimmick effect that is impossible to actually control. Because of this weapons severe arc on its projectile, its incredibly difficult to consistently aim with it, to the point where i actually consider it impossible. If this weapon was good, it would be an interesting tool to add to Riggs playstyle. He'd be one of the only characters with a capable explosive weapon and it would be highly effective on maps with lots of obstacles. However, it isn't usable so just don't buy it.
Theres really not enough difference between these to make separate paragraphs. Just know each one generally has the advantage of its weapon type, futuristic recharges, goo slows ect. If you aren't using goo minigun, you should always use goo pistol so you can use a weapon with a slowing effect if you need to. However, with goo minigun you can use whatever pistol you prefer.
Riggs high health means that you can muscle your way past most enemies, and this is something you should take advantage of. However, he is extremely vulnerable to powerful abilities such as gun slinger or charge shot. Because of this, it is paramount that you remember when your opponent last used their abilities. Keeping track of the opponents abilities is a skill that is more important to Riggs than any other character, and can take a while to get used to. However, unless you have an overclock on standby or can trap someone with armed forces, never engage an enemy with an ability such as gun slinger ready to use unless they are severely weakened or distracted. When they do not have their abilities, you can tank through most attacks and kill them very easily. Just remember that they can often run from you, so catching them off guard, trapping them, or using goo is often the best way to guarantee a kill. If you do get low on health, keep in mind that Riggs has the lowest regen of any character. While he can be a pain to kill at full health, once his health is lowered he is the least durable character in the game. If you find yourself in this situation, and you almost always will, its best to avoid conflict until your health regenerates a decent amount and/or your abilities recharge. It is often best to hide in areas on the outskirts of the map, especially those that cannot be targeted without getting close to you. The buildings on the edges of Sky World is a great example of this, as enemies generally can't fight you without getting in range of your deadly weapons. Electric Honey is especially dangerous in those situations. You can't run out and mow people down with Riggs, unless you use his overclock. So if that is your playstyle, you should probably stick to Oliver. Riggs is best suited for those who like outmaneuvering there opponents in order to secure victory. Another important thing to keep in mind is that good Riggs play revolves more around overall strategic plays and crucial decisions, and less on technical skill. While his abilities can be hard to hit with, and shotguns are difficult to use, for the most part its easy to pick up on this characters and do reasonably well in most matches. However, against good players you usually have to adhere to the strategies i've outlined here. Playing Riggs in high level matches is always very difficult, especially against snipers. Just remember that if you play smart, you can hold your own against almost any opponent.
A more aggressive or campy playstyle can work too, but they are usually very dependent on maps in order to work. Camping is effective on Sky World or Neo Omaha, while aggression is effective on Science Lab and Candyland. These playstyles are generally opposites of each other, on any map where camping is effective aggression is generally not and vice versa. The playstyle i consider ideal is a combination of these that focuses on positioning, which i have already outlined. However, it is useful to keep in mind that these different styles can often work, and be ideal depending on who you are playing against. On any map not mentioned in this paragraph, the combination playstyle is almost always the most effective.
Things to Look out For
Snipers are probably Riggs biggest weakness. When you are fighting snipers, goo weapons are extremely valuable and are always the best option. Snipers have the ability to kill Riggs easily and escape him whenever he tries to fight them, but goo allows him to successfully prevent their escape if he catches them. If you know you will be fighting a lot of snipers, always opt for the goo weapons. Other weapons can still kill them but it is much harder without support from team mates. Riggs is also weak to shotguns and explosives. The key thing to keep in mind here is that explosives users really can't run from you easily (except for the Dragon Slayzer and the Harpoon, which are very rare) and as such are easier to deal with than snipers. As for shotguns, they have to get close to you to hit you, so its one of the few situation where you should distance yourself as much as possible. At the worst, they also put themselves in a dangerous position just to hit you. As a general rule, you never want to get caught out in the open as Riggs. Wandering into the open briefly to use armed forces, finish people off, or change positions is often ideal and necessary but it is usually bad to spend very much time there. Against Grahams, watch out for thunderdome as it pretty much negates Riggs as a threat and gets rid of all of his mobility. Ironically, while goo weapons are perhaps Riggs greatest tool, they are also very effective against him because Riggs with reduced mobility is extremely slow. Other powerful abilities, such as Tillmans overclock, gunslinger, Olivers Overclock, Charge shot, ect. Can also be dangerous. Just remember when these abilities were last used and avoid fighting opponents who might have these abilities charged.
Riggs as a character focuses on general strategy, positioning, and trapping. If you enjoy outmaneuvering and outsmarting your opponents, i suggest you play this character. He really is a blast to play and no other character really plays similarly. Unfortunately, most people have explored this character very little. Even the best of Riggs players enter every single match using only Electric Honey and Riggs Overclock. There are plenty of alternatives, many of which are often better than those weapons/abilites. Riggs has more depth to him than the vast majority of this community realizes. There are still plenty of things about Riggs this guide doesn't cover, and maybe you'll find something that i don't know about. I hope that some of you decide to give Riggs a chance, because you just might have fun using him.