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Why has SkyVu given up BBO???

StarcStarc Member Posts: 1,040 Sergeant
edited July 16 in BB OVERCLOCK
Heya guys, lots of people told me that they are focusing BBG more than BBO and they all told me that they have given up BBO. So why are they giving up BBO
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Best Answers

  • InstableGriffInstableGriff Member, Moderator, MVP, SkyVu Beta Tester Posts: 1,331 Sergeant
    edited July 16 Accepted Answer
    Simple answer:
    The original incarnation, Battle Bears Ultimate, unexpectedly turned out to be a failure to them in 2014. Three years later, regardless of what they've done to change it, they likely still mindlessly think that the game was doomed from the start and will forever be a failure, despite us trying our hardest to tell them otherwise.

    That, and they probably realized that BBG is simply the better game in the eyes of most of the fanbase.
  • StarcStarc Member Posts: 1,040 Sergeant
    edited July 16 Accepted Answer
    Simple answer:
    The original incarnation, Battle Bears Ultimate, unexpectedly turned out to be a failure to them in 2014. Three years later, regardless of what they've done to change it, they likely still mindlessly think that the game was doomed from the start and will forever be a failure, despite us trying our hardest to tell them otherwise.

    That, and they probably realized that BBG is simply the better game in the eyes of most of the fanbase.

    So why can't they shut down BBO or the new BBU, and make a new BBO?
    If you want to join BearRaiders. PM @Starc
    Starc's kik: .starc

    Before joining BR clan, please read the guidelines:
    http://battlebears.vanillaforums.com/discussion/46442/br-bear-raiders-bbo-and-bbg-recruiting/p1

    "If you want to live a happy life, tie it to a goal, not to people or objects." -Albert Einstein
  • SSP_RismSSP_Rism Member Posts: 1,995 Underlord 2016
    edited July 16 Accepted Answer
    Because BBG is better and BBU was a flop, the presssure was most likely too much for ben when releasing the mildly successful game after 2 years of not doing any work or having any standards. or ben realised that BBR had a much more successful start (getting 1 mil downloads whilst bbo got 100,000, ben stated that he wanted to make a billion people happy and when he did with 1 million people very quickly before the 100,000 from bbo simply put was lackluster.) and dropped the whole thing altogether after a few updates.
  • SSP_RismSSP_Rism Member Posts: 1,995 Underlord 2016
    Accepted Answer
    Starc wrote: »
    Simple answer:
    The original incarnation, Battle Bears Ultimate, unexpectedly turned out to be a failure to them in 2014. Three years later, regardless of what they've done to change it, they likely still mindlessly think that the game was doomed from the start and will forever be a failure, despite us trying our hardest to tell them otherwise.

    That, and they probably realized that BBG is simply the better game in the eyes of most of the fanbase.

    So why can't they shut down BBO or the new BBU, and make a new BBO?

    Because it would repeat the same cycle of releasing a game, active for a few months, 1 update a year and leaving it to die just to re release it again.
  • InstableGriffInstableGriff Member, Moderator, MVP, SkyVu Beta Tester Posts: 1,331 Sergeant
    Accepted Answer
    Starc wrote: »
    So why can't they shut down BBO or the new BBU, and make a new BBO?
    Shutting down BBO and making yet another version of it would be a huge risk, it just wouldn't be worth it for anyone.

    The only way they could possibly get the game out of its destiny of eternal failure would be to remove the BBO incarnation entirely and re-release the original BBU with all of its bugs fixed and previously unreleased modes included because of just how much fun the overall package was back in 2014. If that manages to bring back old players (and I'm damn sure it would), that's when they'll likely consider making new content for it and keeping the activity consistent alongside BBG as originally planned.
  • StarcStarc Member Posts: 1,040 Sergeant
    Accepted Answer
    Then why people loves BBG? I mean, their speeds are like slow, and graphics, skins, and weapons needs improvements, and what makes BBG better than BBU or BBO?
    If you want to join BearRaiders. PM @Starc
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    Before joining BR clan, please read the guidelines:
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    "If you want to live a happy life, tie it to a goal, not to people or objects." -Albert Einstein
  • InstableGriffInstableGriff Member, Moderator, MVP, SkyVu Beta Tester Posts: 1,331 Sergeant
    edited July 16 Accepted Answer
    Starc wrote: »
    Then why people loves BBG? I mean, their speeds are like slow, and graphics, skins, and weapons needs improvements, and what makes BBG better than BBU or BBO?
    It all boils down to personal taste, really. Though, the whole "BBG vs. BBU/O" debate has gone down several hundred times and this thread probably isn't the best place to start yet another one.

    If you want to know why BBG is a beloved game, go look around a few dozen BBG-related threads and I'm sure you'll find quite a few posts consisting of people explaining their full thoughts.
  • _Lachy__Lachy_ Member Posts: 2,280 War Hero
    Accepted Answer
    SkyVu hasn't really been adding any major updates to BBG anyway, nor have they been on the forums. I think the real question is if SkyVu has given up on BB in general/us.

Answers

  • AbsoluteZeroAbsoluteZero Member, SkyVu Beta Tester Posts: 3,409 Noble
    BBR always had a special charm to it. It wasn't even a particularly great game conceptually, it was good but it wasn't unique and it had a bit of an archaic feel to it acommpanied with poor balance. Many weapons were borderline unusable or inferior to others, and several weapons were broken throughout it's history as a game. Some classes were alltogether terrible for a while (huggable, demo). It wasn't a great game conceptually, but a good game with great details that made it great overall.

    The entire game had an overwhelming abundance of jokes and humor, which made even the boring parts of the game fun at times (the jokes at the waiting screen, ect.) Additionally, gameplay was great fun because of the uniqueness of most of the weapons, which made it easy to pick favorites. Characters had quotes that gave each of the characters notable personalities with very few actual details about them. Team speak also made the game very enjoyable (espeically back when it could be used more liberally). The games slow pace combined with it's humor gave it a huge niche compared to other games of its type, as a slow paced, quirky shooter that was generally relaxing and fun to play. BBR was never particularly innovative, unique, or incredible in its core gameplay. It's a game that excelled because of the details.

    This is the main reason why BB0 suffers in comparison. The games personality suffers from a lack of humor, and the characters personality is almost completely exclusive to short descriptions of them. Team speech, memorable quotes, and jokes are mostly absent from the game. Additionally, fun and unique weapons were instead replaced by more traditional weapons. The different weapons isn't actually an issue. A different style could and honestly should be used, but it needs to have more of a BBF or BB:-1 feel. Semi-serious weapons and gameplay, accompanied by characters with fleshed out personalities and jokes. BB:0 is missing the signiture Battle Bears charm and it suffers as a result.

    My personal belief is that Battle Bears succeeded because of it's personality and communication. The Battle Bears Charm was everywhere, the forums had weekly blogs which incorporated that same charm (thanks to Lt. Action), and Skyvu members were a very common sight on the forums and in the community. The result was a fun, warm, welcoming game and community.

    Going forward, BBG should seek a return to its former charm. New games should stick more to the older Battle Bears style imo, not in terms of gameplay but aesthetics. Darker, more serious artwork but keeping the classic Battle Bears humor (think BB:F and BB:-1 especially). I personally prefer the older artwork, but the personality should be present in every game.

    Another emphasis is quality. More time should be spent on fixing bugs and server issues. I know it can be very difficult, and on occasion they aren't an issue. But especially on release, their should not be bugs omnipresent throughout the game.

    And finally, communication is hugely important. Skyvu members should spend more time on the forums, we should get more frequent updates. Their is no excuse for Skyvu members to be gone for months, it does not take much effort to log on to the forums every now and then, read a couple things and maybe post a comment or two. I understand that time is an important resources to a company but a nightly visit to the forums can be over in less than ten minutes (five in the forums current state). The old weekly blogs were great and i think they are severely underrated looking back. They kept hype for new updates and games constant, while still being entertaining and fun to keep up with.

    TL:DR the three most important things Battle Bears lacks now that it had before are personality, consistent quality, and communication.

    Gameplay is important, but those three aspects of the games should not be ignored. Another thing is that BB:0 had some mechanics that were ultimately toxic to the games reputation and competitive setting and are nigh impossible to change moving forwards. If anyone wants to know what I am talking about I can elaborate in another post but this one is long enough as is.

    Also, a retro feel isn't necessarily a bad thing in a game, which I can also elaborate on later.

    I know this isn't the topic of the thread but people were talking about these sorts of things so I felt it appropriate to post this here. I am also going to summon @Skyvu_Ben. I know that you may not want to read this as it is long, but if you are interested in feedback I have this post here.

    I may continue in another post later.
    OKY was here
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