After getting unbanned, I decided I continue my work of looking at BBG's weapons, specials and characters changes that should be made in order to improve quality of game play and to clean up olden stuff in a certain weapon/character.
Updated as of (4/30/17 at 5:28 PM EST)
Note: This thread will probably die after posting Big Boy changes, which is no longer close to finishing.
Will be part of the Competitive Balance list
This special has gotten the cold hand by me without me thinking clearly, for that I apologize. However, this special clearly needs more work and will be part of the Competitive Balance list.
Lowered Speed bonus from 150u/s to 120u/s
Caffeine Injection has been very strong with most loadouts due to it's good boost of speed and can make new players and veterans struggle to defeat certain sets. This is meant to tone down the usage of Caffeine Injection and opens up slightly more usable sets along with it.
Base Speed increased from 200 to 225
Backward Speed increased from 185 to 210
Side Speed increased from 200 to 225
Small steps can sometimes make a big difference. I guess. B-1000 is drastically slow, with no scary mid-long range damage output that he can utilize for his poor speed and able to get shredded instantly. This will help B-1000 navigate slightly more easier.
Reload decreased from 5.5 seconds to 3.5 seconds
As a good "Last Resort", the damage is very amazing while it's difficult to actually utilize it. However, moving around or canceling the charge will put it on a harmful cool down, making it unusable in most situations. This buff is meant to allow the usage of this weapon more often after having it canceled.
Base Speed increased from 250 to 260
Backward Speed increased from 160 to 170
Side Speed increased from 160 to 170
Speed +2 decreased from +25 to +20
This change is aimed at making Base Graham more beginner friendly, due to his Power Glove unimpressive usage and the Turrets situational gameplay putting away new Graham players. Due to the Base Speed buff, I toned down Speed +2 so that Speed+3 will have a slightly less impactful effect due to it losing the current +37.5 speed bonus.
Radiation Damage decreased from 40-60 to 40-55
Damage lowered from 35 to 20
Ammo increased from 2 to 3
The Muskit is a small reason why Plasma Shotgun Saberi isn't really used as Graham has a more impactful secondary of Gernobyl and has a slightly less larger hitbox than her while at the same time the weapon's lack of decent base ammo and it's RoF can feel clunky and dumb at times. These changes make it's damage go down to an understandable level to make room for the a less clunky RoF and Ammo count.
Damage increased from 3.5 to 4
Health increased from 180 to 200
Although it's a decently good weapon to use, it falls into the few weapons in game that have different weapons perform it's job better or have more usage and viability. Turrets are fairly strong and with Ammo +2, they become really good area control units. The real problem of the Turret is that it lacks the utility that other weapons can provide, an example would be of Bind Field with it's good slowing effect and Gernobyl for it's Radiation Damage. Buffs are made to increase the damage value that a Turret can provide so that they are a little more recognizable and to ensure a slightly longer lifespan.
Fire Rate lowered from 0.76 seconds to 0.60 seconds
Projectile Speed increased from 1,600 u/s to 1,700 u/s
Another weapon that has it's other options more usable and viable, it falls to the same case of Turret and a very similar case, Radiation Rod. Overall, this change aims to have a better time landing shots and maximizing it's damage output at a short to medium range. This change will be thought upon again and might be removed until I find a better way to balance it.
Big Boy Changes
These changes are aimed towards fixing weapons of major flaws in terms of damage, usage, utility or not filling gaps that the classes are weak to and fixing weapons that have become way too powerful or stall-like natures. Because of this, they'll be slightly more worked upon and it will be updated multiple times until it can be submitted to a certain balance group for review. These weapons will be fixated for Competitive scene of Battle Bears Gold, which is although small still is important for balance.
Changes within Changes
-Rivet Gun Fire Rate buff value decreased from 0.50 to 0.60 seconds
Although Rivet Gun is kinda off right now, increasing fire rate could potentially make this dangerously suspectible to balance issues, thus slightly raising the Fire Rate again for the sake of it.
-B-1K Speed Value buffs increased from 215/200/215 to 225/210/225
B-1k's current situation right now is really weak compared to other damage dealers due to their better speed and the speed buff in this thread won't be enough for B-1k to be recognized, as such I increased the speed value by a little again.
-Musket RoF buff removed and increased minimum Radiation Damage to 40.
-Turret Damage buff decreased from 4.25 to 4
-Engineer Health buff and Speed+1 buff has been removed.
-Last Resort Reload Time decreased from 4 to 3.5
The list of weapons being worked on currently will be listed below
Oliver: TNT Launcher, Solar Wind Scar
Riggs: Zombee Gun, Big Shot, Buzz Kill, Mother of Nature, Freeze Blast
Huggable: Phantom Hug
Demo: Blast-O-Mole, Piece Maker, Phat Man
Astoria: Crossbow, Blowdart
Wil: Doomstick, Soles Bane, Whipped Pain, Batterito
Graham: Radiation Rod, Power Glove, Black Hole
B-1K: Last Resort, Energy Barrier, Satellite
Botch: Chaos Toss, Toxic Plague
Saberi: Toxic Rifle, Gamma Burst
Sanchez: Drain Field, Parashoot
Let's get riiiiighhtttt into the news, folks!