Yup, time for another long discussion thread from pj. Y'all probably don't know me, things have changed since I was here. People are gone, friends are gone. I can't tell you how sad it is for me to look back on these forums, see all the fancy signatures, yet to not see any bonding. No banter. The forums used to be a great place. I played BB Royale beginning in 2010. That's 4 years ago. I found the game and convinced one of my friends to join the forums (
@Littleturley ) and we enjoyed our stay for about 2 years. We signed up and got into the beta, and found bugs and glitches. The community was great, and the game was slowly getting better. Then the new forums came. All the forums wanted was new characters, new guns, and apparantly no fun. After criticizing the game for being laggy because of ALL THE NEW CHARACTERS YOU WANTED GOD DANGIT, they left the forums. The noobs hated it, the veterans hated it. Community, you control a part of how Skyvu makes their games, so don't suggest crap and not take responsibility, and stay strong.
-pj
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Comments
You mean 2012... @Pj uh... it came out in 2012... i was there.
Loadouts are kinda of a cool addition, Botch should've been the last class for BBG.
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The Assault realistically should have been the last class, but if the Assassin had actually had a purpose, then maybe he could have slipped in. The Combat Tech was made for profit, and the Arbiter lost its whole 'crowd control' theme pretty quickly.
“Drogon,” she sang out loudly, sweetly, all her fear forgotten. “Dracarys.”
Frankly I have to agree with you and I would dare say that it was better before the introduction of the Assault class because each class in BBR had a specified purpose and they were all characters we've grown to love and care for in the BB story. To introduce newer characters without that background really made it seem though that they were created for monetary reasons and I didn't find them really interesting. Even though there are four new classes I always found myself playing with the classes from BBR. I liked introduction of loadouts just because it added a level of strategy and unpredictability and it was fun messing around with multiple sets in a match.