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Fan-Made Disagree-Fishing Balance Stuff. :/

KidGunsoKidGunso Member Posts: 1,473 Sergeant
edited October 2014 in BB GOLD
o hai
now bye and imma get hoards of disagrees

Soldier
A Salt Rifle

Damage increased from 10 to 11
RoF decreased from .25 sec to .20 sec
Reload increased from 3.5 seconds to 4.5 seconds

Soaker

Damage increased from 5 to 5.5

Steamshot

Damage decreased from 50 to 45
Ammo increased from 1 to 2
Damage +1 decreased from 5 to 3.5
Damage +2 decreased from 10 to 7
Jesus, Stop using it like the Boomstick, use your primaries.

Spreadshot
Damage decreased from 25 to 15
RoF increased from 1 sec to .50 sec
Reload decreased from 4 seconds to 3 seconds



Heavy
Mother of Nature
Damage decreased from 4 to 3
Duration increased from 10 to 12
Health Modifier increased from 0% to 5%

Zombee Gloves
Health Modifier increased from 0% to 5%

Sniper

Dead Eye
Damage increased from 90 to 100
Ammo decreased from 2 to 1
Special Speed Modifier increased from 0% to 10%

Crossbow 2.0
Uncharged Shots increased from 50 to 65
Charged Shots decreased from 150 to 135
Ammo increased from 4 to 6 (To match it's ammo barrel.)
Damage +1 increased from 5 to 6.5

Chub Scout

Balance Beam
Damage increased from 7 to 9.5
Losing Damage Boost increased from 0.25 to 0.50
RoF decreased from .15 seconds to .2 seconds
Ammo decreased from 50 to 30
Reload increased from 4 to 4.5

Pie Bomb
Damage increased from 25 to 45
Ammo increased from 2 to 3
Speed Modifier increased from 0% to 10%

Killboda
DPS increased from 45 to 50

Engineer

Turret
Health decreased from 135 to 85
Ammo increased from 1 to 2
Damage decreased from 7 to 5
RoF decreased from .25 to .65


Soldier

Heavy A Salt Rifle
Damage increased from 12 to 14.5
RoF increased from .25 to .50
Ammo increased from 50 to 110
Speed Modifier increased from -5% to -10%
Reload increased from 5 to 6.5
Dispersion angle increased from 0.02 to 0.05

[Added new feature that to wait 3 seconds when holding down fire button before it starts firing.]

Science Fiction Heavy A Salt Rife
Damage decreased from 7 to 5.5
RoF decreased from 0.1 to .1
Ammo increased from 20 to 25
Reload increased from 3 to 5.5
Speed Modifier decreased from -5% to +1%
Health Modifier increased from 0% to +1%
[Same feature as HASR except it's 1 second shorter.]

Science Fiction A Salt Rifle
Damage decreased from 9 to 7

Minigun(Oliver)
Damage increased from 10 to 15
Explosive damage increased from 0.01 to 5
Reload increased from 3.5 to 4.5
AoE increased from 0.01 to 200 units
Damage +1 changed from +0.2 to +0.50
Damage +2 changed from +0.4 to +1
Explosions +2 changed from 0 to +5
[Same feature as HASR except 1 second longer.



Heavy

Beebeegun
Health Modifier increased from 0% to +5%
Speed Modifier decreased from 0% to +5%

Electric Honey
Ammo increased from 70 to 90
Speed Modifier increased from 0% to +5%
Health Modifier decreased from 0% to - 5%

Provolowned
Reload decreased from 6.5 to 6 seconds
Speed Modifier increased from 0% to +10%

Hivey League
Damage increased from 15 to 30
RoF decreased from 0.75 to 0.25
Ammo increased from 6 to 8
Speed Modifier increased from 0% to +5%

Plasma Orb
Damage increased from 25 to 50
Ammo decreased from 2 to 1
Reload decreased from 5 seconds to 2 seconds
Speed Modifier increased from +5% to +10%

Sucker Punch
Stun Duration increased from 3 to 4 seconds

B-1000

Lighting Bolt
Damage increased from 55 to 65
Ammo increased from 3 to 4
RoF increased from 1 to 1.50
@1UP‌

Botch
Energy Bombs
Damage increased from 20 to 70
Reload decreased from 4 to 2.5 seconds
Ammo increased from 2 to 5
@Botch_As_Himself‌




So anyways, here it is!

ENGINEER FAN-OVERHAUL

Engineers HP increased from 120 to 150
Armor+1 increased from 15 to 18
Armor+2 increased from 20 to 23

Power Glove (P.G)

Uncharged Shot damage increased from 15 to 35
Charged Shot Damage increased from 50 to 70
Max Damage increased from 25.0 to 45.0
Min Damage increased from 100.0 to 120.0
Projectile Speed increased from 1,450 units per second to 3,000 units per second
Reload decreased from 4.5 seconds to 1.5 seconds
Ammo decreased from 100 to 35
Charge Time decreased from 1.5 seconds to 0.25 seconds
Damage +1 decreased from 2 to 1.5
Damage +2 decreased from 4 to 3
Explosions decreased from 10 to 6
Explosions +2 decreased from 15 to 9
Ammo +1 decreased from 25 to 15
Ammo +2 decreased from 50 to 20
This weapon should feel nicer in the hands of new Graham Players.

Gamma Ray
Radiation Damage increased from 5 to 8
Ammo increased from 80 to 115
Damage increased from 2 to 3.5
Range increased from 750 units to 900 units
Ammo +1 decreased from 20 to 5
Ammo +2 decreased from 40 to 10
You'll be able to grab more kills with the Gamma Ray than before.

Rivet Gun
DPS increased from 25 to 55
Ammo increased from 3 to 6
Rate of Fire increased from 0.76 seconds to 0.2 seconds
Reload increased from 4.5 to 6 seconds
Duration decreased from 7 to 3.5 seconds.
Damage +1 decreased from 5 to 3
Damage +2 decreased from 10 to 6
Ammo +1 decreased from 1 to 0
Ammo +2 decreased from 2 to 1
Health Modifier increased from 0% to +10%
This should be a great weapon for Engineer's who still uses Turrets, so when they are getting melee'd, you can spread out the rivets near the attacked turrets for damage against the intruder.

Hand Cannon
Damage decreased from 70 to 65
Ammo increased from 1 to 2
Rate of Fire increased from 1 to 2.25 seconds
Reload increased from 4.5 to 5.5
Ammo +1 increased from 0 to 1
Ammo +2 increased from 1 to 2
Health Modifier decreased from 0% to -15%
Speed Modifier increased from 0% to +5%
[New feature includes slowing enemies on hit by 20% for 4 seconds. Stacks up to three times.]
This weapon should turn Graham into a Support with his teammates to slow down enemies so allies like Soldier, Chub Scout, and Assault can come up to them and finish them off.

Buzzsaw
Damage increased from 45 to 60
Projectile Speed and Homing Range are doubled.
Ammo increased from 4 to 5
RoF decreased from 1 to 0.75
Damage +1 increased from 5 to 8
Damage +2 increased from 10 to 16
Price reduced from 80 gas to 50 gas
So far, the only thing I think people would like. Enjoy if we can get this IRL!

Turret
[Already did it.]

Proxmity Mines
Damage increased from 45-110 to 80-195
Priming Time increased from 2.2 seconds to 4 seconds
Trigger Raidus increased from 90.0 to 125.0
Ammo increased from 3 to 5
RoF decreased from 3 seconds to 1 second
Explosions +1 increased from 12 to 15
A more useful weapon for more surprise kills and longer trigger Raidus so people can't turn back once they see it, because THEY ARE TOO LATE!!! HAHAHAHAhahaha....

Gernobyl
Radiation Contact Damage decreased from 55 to 35
Radiation Puddle Damage increased from 10 to 15
Ammo decreased from 3 to 2
Damage decreased from 30 to 20
Reload increased from 3.75 to 4 seconds.
Health Modifier increased from 0% to +5%
Price changed from 90 Gas to 165,000 Joules
This will be a more useful support weapon for Gamma Ray then Gernobyl being a Primary itself.

Slow Field
Speed Modifier increased from 0% to +25%
More Speed, Graham is now a Old Slow Super Fast Grandpa Bear.
Bye.

Soldier

Soaker
This weapon felt like it was used more and is more stronger than its supposed to be Upgraded Reskin, the "Urine Trouble". This should not only, tone down the use and the power of the Soaker, but also turn more into a supportive by using the Special Speed bonus to drain HP of enemies, then cloak, and allows you to let your teammates finish them off.

Damage decreased from 5 to 3.5
RoF increased from 0.05 to 0.07
Ammo decreased from 50 to 40
Reload decreased from 5 seconds to 4 seconds
Range decreased from 1150 units to 875 units
Damage +2 increased from 0.5 to 0.75
Special Speed modifier increased from 0% to +15%

Urine Trouble
This weapon should feel a little more stronger in the right hands.
RoF decreased from 0.05 to 0.03
Range increased from 750 units to 875 units
Damage +1 increased from 0.5 to 0.75
Damage +2 increased from 1 to 1.50

Solar Wind Scar
I wanted to make this weapon could be a more potential finisher. (I'm talking like Trevor. Lol)
Damage increased from 11 to 15
Radiation Damage decreased from 6.5 per second to 2 per second
Ammo is increased from 1 to 3
Duration decreased from 5 to 3.5
RoF: 0.2 seconds
Speed Modifier decreased from 0% to -5%
Price tag changed from 75 Gas to 130,000 Joules

Sniper

Viperifle
This should make Astoria less reliant on doing normal shots and focus on being a Sniper.
Damage decreased from 45 to 20
RoF increased from 1 to 2.25 seconds
Green Lock-On time decreased from 10 seconds to 3 seconds
White Lock-On time decreased from 5 seconds to 2 seconds.
Reload increased from 4 seconds to 5.5 seconds

Mamba's Boy
This is just a test to see how I treat spam weapons. No need to hate on this as Trang will never use this stat change.
Damage decreased from 15 to 12.5
RoF decreased from 0.1 to .1
Ammo increased from 10 to 12
Reload increased from 4 to 5 seconds.
Health Modifier increased from 0% to +10%

CP Red
A Sniper Rifle that can deliver huge deadly blows in 1 hit in return of long reload and slow fire rate.
RoF increased from 2.5 seconds to 4 seconds
Reload increased from 6 seconds to 7.5 seconds
Green Lock-On Time decreased from 4 seconds to 1.5 second
[Both CP]
Ammo +1 decreased from 1 to 0
Ammo +2 decreased from 2 to 1
Speed Modifier increased from 0% to +10%

Eagle Standard
Not a serious balance update for this weapon, just some minor changes.
Duration increased from 5 to 6.5 seconds
RoF increased from 0.35 to 0.75
Reload decreased from 4 to 2.5 seconds.

Chub Scout

Bubble Gun
This weapon was utterly both weak and expensive. This should hopefully help that problem now.
Explosives increased from 35 to 55
RoF decreased from 0.25 to 0.15
Ammo increased from 3 to 4
Reload increased from 4 to 5.5 seconds
Price Tag changed from 90 Gas to 45 Gas

Combat Tech

Price Tag changed from 100 Gas to 165,000 Joules
Speed +1 increased from +10% to +12.5%

Energy Rifle
Saberi built and rebuilt it hundreds of times, right? This should be her final version of the Baby Blaster. I mean Energy Rifle.
Damage decreased from 40 to 35
RoF decreased from 0.80 seconds to 0.25 seconds
Ammo decreased from 6 to 5
Reload decreased from 5 seconds to 3.5 seconds

Plasma Machine Gun
This weapon will not only help you assist your allies, you can also steal kills. Be wary of the Ammo count, along with trying to pair up this weapon with the Minigun secondary.
Damage decreased from 9 to 7.25
RoF increased from 0.2 to 0.10
Ammo decreased from 40 to 35
Ammo +1 increased from 4 to 5
Ammo +2 increased from 8 to 10
Price Tag changed from 80 Gas to 100,000 Joules

Plasma Shotgun
This weapon is already dominating so it just gets some stuff instead that doesn't affect the gameplay.
A NEW PROJECTILE MODEL
Price Tag changed from 60 Gas to 50 Gas

Missiles
This weapon will be more in sync with the Energy Rifle, allowing beginners to have a fighting chance.
Explosives increased from 30 to 45
Ammo decreased from 10 to 5
RoF decreased from 0.80 seconds to 0.25 seconds
Duration increased from 8 to 15 seconds
Reload decreased from 15 to 11.5 seconds

Minigun
This will help the PMG deal more damage and make up for the low ammo count, so it can deal damage while you're reloading your Primary.
Damage decreased from 7 to 5.75 seconds
RoF increased from 0.2 to 0.5
Ammo increased from 40 to 65
Duration increased from 8 seconds to 18 seconds
Reload decreased from 10 seconds to 7 seconds.
Price Tag changed from 80 Gas to 25,000 Joules


Love u all.

<3
>///<
Let's get riiiiighhtttt into the news, folks!
«1

Comments

  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    :D 2 views
    Let's get riiiiighhtttt into the news, folks!
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    -doesn't put disagree-


    What now botch?

    *gets out dead eye* u wut m8
    Let's get riiiiighhtttt into the news, folks!
  • AbareKillerAbareKiller Member Posts: 5,617 Underlord 2016
    Cool balances! I can see these working.
    29iMAym.jpg Literally the best music to ever enter my life.
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    GruntnurG wrote: »
    Cool balances! I can see these working.

    shaddup stahp lying
    Let's get riiiiighhtttt into the news, folks!
  • Lich_KingLich_King Member Posts: 5,097 Fabled
    Turn steamshot back to normal and the sci-if weapons too
    Liche414 is the Class Master and Master Gamer, The Lich King is immortal and all powerful
    Subscribe to my youtube channel: Liche414
    ░░░░░░░░░░░░▄▄▄▄░░░░░░░░░░░░░░░░░░░░░░░▄▄▄▄▄ ░░░█░░░░▄▀█▀▀▄░░▀▀▀▄░░░░▐█░░░░░░░░░▄▀█▀▀▄░░░▀█▄ ░░█░░░░▀░▐▌░░▐▌░░░░░▀░░░▐█░░░░░░░░▀░▐▌░░▐▌░░░░█▀ ░▐▌░░░░░░░▀▄▄▀░░░░░░░░░░▐█▄▄░░░░░░░░░▀▄▄▀░░░░░▐▌ ░█░░░░░░░░░░░░░░░░░░░░░░░░░▀█░░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ░█░░░░░░░░░░░░░░░░░░░░█▄░░░▄█░░░░░░░░░░░░░░░░░░█ ░▐▌░░░░░░░░░░░░░░░░░░░░▀███▀░░░░░░░░░░░░░░░░░░▐▌ ░░█░░░░░░░░░░░░░░░░░▀▄░░░░░░░░░░▄▀░░░░░░░░░░░░█ ░░░█░░░░░░░░░░░░░░░░░░▀▄▄▄▄▄▄▄▀▀░░░░░░░░░░░░░█
  • Holy_HoboHoly_Hobo Member Posts: 2,292 War Hero
    It's pretty much just soaker and turret I disagree with. Turret should be buffed, not nerfed(and don't tell me that two turrets makes up for it) and soaker should be nerfed, not buffed. Also was hoping for things like AOW to get buffed(possibly 80 damage? Possibly.)
  • OnesyOnesy Member Posts: 2,092 War Hero
    KidGunso wrote: »
    o hai
    now bye and imma get hoards of disagrees

    B-1000
    Lightning Bolt

    Stats buffed to their original state.

    >///<

    I totally agree.
    NarrowBrokenClingfish.gif7v73efept8vv.gif Luigi yo

    Yiix.gif

  • MilkMilk Member, MVP Posts: 1,897 Lieutenant
    edited September 2014
    Now I remember the two turrets glitch.
  • Melia_AntiquaMelia_Antiqua Member Posts: 1,492 Sergeant
    I say keep Steamshot as it is. It'll have much more killing potential with 90 total base damage as you have it.
    Oh God, never underestimate the power of stupid things in large numbers.
  • MaRvelousJuiceMaRvelousJuice Member Posts: 3,403 Noble
    Deadshot seems a bit op, with the 100 damage now..

    Imagine the horror with damage boost, and propbearganda.

    So scary...
    LDa4ewNzVqhpe.gif
  • PizzaOriginalPizzaOriginal Member Posts: 174 Recruit
    Yeah dead eye is fine as it is
    <img src="http://media.giphy.com/media/11dPyMQxP2xFqo/giphy.gif"; /><img src="http://media.giphy.com/media/Hb4sirxGKdVtu/giphy.gif"; />

    Pizza Time is coming to a city near you 0.o
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Liche414 wrote: »
    Turn steamshot back to normal and the sci-if weapons too

    No.
    Let's get riiiiighhtttt into the news, folks!
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Deadshot seems a bit op, with the 100 damage now..

    Imagine the horror with damage boost, and propbearganda.

    So scary...

    I thought about that too, so I put in the 1 ammo clip so that it wouldn't power over most classes.
    Let's get riiiiighhtttt into the news, folks!
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Holy_Hobo wrote: »
    It's pretty much just soaker and turret I disagree with. Turret should be buffed, not nerfed(and don't tell me that two turrets makes up for it) and soaker should be nerfed, not buffed. Also was hoping for things like AOW to get buffed(possibly 80 damage? Possibly.)

    Soaker only got a slight buff. Nothing to huge.

    I'm sorry if you didn't like the Turret! DX I just wanted so that you would take down a B-1k in 5 seconds if I stayed or buffed its normal stats, sorry!
    Let's get riiiiighhtttt into the news, folks!
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Next Fan-Made patch is in 25 mins! Il be taking 3 ideas! Post now!
    Let's get riiiiighhtttt into the news, folks!
  • Lich_KingLich_King Member Posts: 5,097 Fabled
    KidGunso wrote: »
    Liche414 wrote: »
    Turn steamshot back to normal and the sci-if weapons too

    No.
    But the old sci-if weapons were better
    Liche414 is the Class Master and Master Gamer, The Lich King is immortal and all powerful
    Subscribe to my youtube channel: Liche414
    ░░░░░░░░░░░░▄▄▄▄░░░░░░░░░░░░░░░░░░░░░░░▄▄▄▄▄ ░░░█░░░░▄▀█▀▀▄░░▀▀▀▄░░░░▐█░░░░░░░░░▄▀█▀▀▄░░░▀█▄ ░░█░░░░▀░▐▌░░▐▌░░░░░▀░░░▐█░░░░░░░░▀░▐▌░░▐▌░░░░█▀ ░▐▌░░░░░░░▀▄▄▀░░░░░░░░░░▐█▄▄░░░░░░░░░▀▄▄▀░░░░░▐▌ ░█░░░░░░░░░░░░░░░░░░░░░░░░░▀█░░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ░█░░░░░░░░░░░░░░░░░░░░█▄░░░▄█░░░░░░░░░░░░░░░░░░█ ░▐▌░░░░░░░░░░░░░░░░░░░░▀███▀░░░░░░░░░░░░░░░░░░▐▌ ░░█░░░░░░░░░░░░░░░░░▀▄░░░░░░░░░░▄▀░░░░░░░░░░░░█ ░░░█░░░░░░░░░░░░░░░░░░▀▄▄▄▄▄▄▄▀▀░░░░░░░░░░░░░█
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    edited September 2014
    im late lel

    Soldier

    Heavy A Salt Rifle
    Damage increased from 12 to 14.5
    RoF increased from .25 to .50
    Ammo increased from 50 to 110
    Speed Modifier increased from -5% to -10%
    Reload increased from 5 to 6.5
    Dispersion angle increased from 0.02 to 0.05

    [Added new feature that to wait 3 seconds when holding down fire button before it starts firing.]

    Science Fiction Heavy A Salt Rife
    Damage decreased from 7 to 5.5
    RoF decreased from 0.1 to .1
    Ammo increased from 20 to 25
    Reload increased from 3 to 5.5
    Speed Modifier decreased from -5% to +1%
    Health Modifier increased from 0% to +1%
    [Same feature as HASR except it's 1 second shorter.]

    Science Fiction A Salt Rifle
    Damage decreased from 9 to 7

    Minigun(Oliver)
    Damage increased from 10 to 15
    Explosive damage increased from 0.01 to 5
    Reload increased from 3.5 to 4.5
    AoE increased from 0.01 to 200 units
    Damage +1 changed from +0.2 to +0.50
    Damage +2 changed from +0.4 to +1
    Explosions +2 changed from 0 to +5
    [Same feature as HASR except 1 second longer.



    Heavy

    Beebeegun
    Health Modifier increased from 0% to +5%
    Speed Modifier decreased from 0% to +5%

    Electric Honey
    Ammo increased from 70 to 90
    Speed Modifier increased from 0% to +5%
    Health Modifier decreased from 0% to - 5%

    Provolowned
    Reload decreased from 6.5 to 6 seconds
    Speed Modifier increased from 0% to +10%

    Hivey League
    Damage increased from 15 to 30
    RoF decreased from 0.75 to 0.25
    Ammo increased from 6 to 8
    Speed Modifier increased from 0% to +5%

    Plasma Orb
    Damage increased from 25 to 50
    Ammo decreased from 2 to 1
    Reload decreased from 5 seconds to 2 seconds
    Speed Modifier increased from +5% to +10%

    Sucker Punch
    Stun Duration increased from 3 to 4 seconds

    B-1000

    Lighting Bolt
    Damage increased from 55 to 65
    Ammo increased from 3 to 4
    RoF increased from 1 to 1.50
    @1UP‌

    Botch
    Energy Bombs
    Damage increased from 20 to 70
    Reload decreased from 4 to 2.5 seconds
    Ammo increased from 2 to 5
    @Botch_As_Himself‌



    <3
    Let's get riiiiighhtttt into the news, folks!
  • OnesyOnesy Member Posts: 2,092 War Hero
    @Kidgunso‌
    Nice buffing with my LB!

    Although, if that was real, many people would've claimed that its OP.
    NarrowBrokenClingfish.gif7v73efept8vv.gif Luigi yo

    Yiix.gif

  • Lich_KingLich_King Member Posts: 5,097 Fabled
    Dude JUST REVERT THE SCI-FI WEAPONS BACK TO BBR
    Liche414 is the Class Master and Master Gamer, The Lich King is immortal and all powerful
    Subscribe to my youtube channel: Liche414
    ░░░░░░░░░░░░▄▄▄▄░░░░░░░░░░░░░░░░░░░░░░░▄▄▄▄▄ ░░░█░░░░▄▀█▀▀▄░░▀▀▀▄░░░░▐█░░░░░░░░░▄▀█▀▀▄░░░▀█▄ ░░█░░░░▀░▐▌░░▐▌░░░░░▀░░░▐█░░░░░░░░▀░▐▌░░▐▌░░░░█▀ ░▐▌░░░░░░░▀▄▄▀░░░░░░░░░░▐█▄▄░░░░░░░░░▀▄▄▀░░░░░▐▌ ░█░░░░░░░░░░░░░░░░░░░░░░░░░▀█░░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ░█░░░░░░░░░░░░░░░░░░░░█▄░░░▄█░░░░░░░░░░░░░░░░░░█ ░▐▌░░░░░░░░░░░░░░░░░░░░▀███▀░░░░░░░░░░░░░░░░░░▐▌ ░░█░░░░░░░░░░░░░░░░░▀▄░░░░░░░░░░▄▀░░░░░░░░░░░░█ ░░░█░░░░░░░░░░░░░░░░░░▀▄▄▄▄▄▄▄▀▀░░░░░░░░░░░░░█
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Liche414 wrote: »
    Dude JUST REVERT THE SCI-FI WEAPONS BACK TO BBR

    Keep on spamming messages toward me and I'll be your nightmare.
    Let's get riiiiighhtttt into the news, folks!
  • Lich_KingLich_King Member Posts: 5,097 Fabled
    KidGunso wrote: »
    Liche414 wrote: »
    Dude JUST REVERT THE SCI-FI WEAPONS BACK TO BBR

    Keep on spamming messages toward me and I'll be your nightmare.

    You aren't even telling me why my idea is bad
    Liche414 is the Class Master and Master Gamer, The Lich King is immortal and all powerful
    Subscribe to my youtube channel: Liche414
    ░░░░░░░░░░░░▄▄▄▄░░░░░░░░░░░░░░░░░░░░░░░▄▄▄▄▄ ░░░█░░░░▄▀█▀▀▄░░▀▀▀▄░░░░▐█░░░░░░░░░▄▀█▀▀▄░░░▀█▄ ░░█░░░░▀░▐▌░░▐▌░░░░░▀░░░▐█░░░░░░░░▀░▐▌░░▐▌░░░░█▀ ░▐▌░░░░░░░▀▄▄▀░░░░░░░░░░▐█▄▄░░░░░░░░░▀▄▄▀░░░░░▐▌ ░█░░░░░░░░░░░░░░░░░░░░░░░░░▀█░░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ░█░░░░░░░░░░░░░░░░░░░░█▄░░░▄█░░░░░░░░░░░░░░░░░░█ ░▐▌░░░░░░░░░░░░░░░░░░░░▀███▀░░░░░░░░░░░░░░░░░░▐▌ ░░█░░░░░░░░░░░░░░░░░▀▄░░░░░░░░░░▄▀░░░░░░░░░░░░█ ░░░█░░░░░░░░░░░░░░░░░░▀▄▄▄▄▄▄▄▀▀░░░░░░░░░░░░░█
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Liche414 wrote: »
    KidGunso wrote: »
    Liche414 wrote: »
    Dude JUST REVERT THE SCI-FI WEAPONS BACK TO BBR

    Keep on spamming messages toward me and I'll be your nightmare.

    You aren't even telling me why my idea is bad

    It's bad because you're spamming it. A worse thing that could happen on forums.
    Let's get riiiiighhtttt into the news, folks!
  • Lich_KingLich_King Member Posts: 5,097 Fabled
    @Kidgunso‌
    Lol that's not spamming, I'm just saying I think that my idea is a good one yet you won't tell me why you don't think it's good
    Liche414 is the Class Master and Master Gamer, The Lich King is immortal and all powerful
    Subscribe to my youtube channel: Liche414
    ░░░░░░░░░░░░▄▄▄▄░░░░░░░░░░░░░░░░░░░░░░░▄▄▄▄▄ ░░░█░░░░▄▀█▀▀▄░░▀▀▀▄░░░░▐█░░░░░░░░░▄▀█▀▀▄░░░▀█▄ ░░█░░░░▀░▐▌░░▐▌░░░░░▀░░░▐█░░░░░░░░▀░▐▌░░▐▌░░░░█▀ ░▐▌░░░░░░░▀▄▄▀░░░░░░░░░░▐█▄▄░░░░░░░░░▀▄▄▀░░░░░▐▌ ░█░░░░░░░░░░░░░░░░░░░░░░░░░▀█░░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ░█░░░░░░░░░░░░░░░░░░░░█▄░░░▄█░░░░░░░░░░░░░░░░░░█ ░▐▌░░░░░░░░░░░░░░░░░░░░▀███▀░░░░░░░░░░░░░░░░░░▐▌ ░░█░░░░░░░░░░░░░░░░░▀▄░░░░░░░░░░▄▀░░░░░░░░░░░░█ ░░░█░░░░░░░░░░░░░░░░░░▀▄▄▄▄▄▄▄▀▀░░░░░░░░░░░░░█
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Not only that, you are disagreeing cause I can't make Sci-Fi stuff happen. And you go caps on me. You know these are fan-made, not official, and not approved to be the "super duper update from kidgunso that's super real" updates.
    Let's get riiiiighhtttt into the news, folks!
  • Melia_AntiquaMelia_Antiqua Member Posts: 1,492 Sergeant
    KidGunso wrote: »
    Not only that, you are disagreeing cause I can't make Sci-Fi stuff happen. And you go caps on me. You know these are fan-made, not official, and not approved to be the "super duper update from kidgunso that's super real" updates.

    "Spamming ideas"

    Uh, how in the hell is Liche spamming his suggestions? He has only stated it twice.

    Also, Minigun's damage is wrong and the change you suggest is amazingly overpowered. Minigun does 3 damage per shot.
    Oh God, never underestimate the power of stupid things in large numbers.
  • Lich_KingLich_King Member Posts: 5,097 Fabled
    Can you at least try to write properly
    Liche414 is the Class Master and Master Gamer, The Lich King is immortal and all powerful
    Subscribe to my youtube channel: Liche414
    ░░░░░░░░░░░░▄▄▄▄░░░░░░░░░░░░░░░░░░░░░░░▄▄▄▄▄ ░░░█░░░░▄▀█▀▀▄░░▀▀▀▄░░░░▐█░░░░░░░░░▄▀█▀▀▄░░░▀█▄ ░░█░░░░▀░▐▌░░▐▌░░░░░▀░░░▐█░░░░░░░░▀░▐▌░░▐▌░░░░█▀ ░▐▌░░░░░░░▀▄▄▀░░░░░░░░░░▐█▄▄░░░░░░░░░▀▄▄▀░░░░░▐▌ ░█░░░░░░░░░░░░░░░░░░░░░░░░░▀█░░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ▐█░░░░░░░░░░░░░░░░░░░░░░░░░░█▌░░░░░░░░░░░░░░░░░█ ░█░░░░░░░░░░░░░░░░░░░░█▄░░░▄█░░░░░░░░░░░░░░░░░░█ ░▐▌░░░░░░░░░░░░░░░░░░░░▀███▀░░░░░░░░░░░░░░░░░░▐▌ ░░█░░░░░░░░░░░░░░░░░▀▄░░░░░░░░░░▄▀░░░░░░░░░░░░█ ░░░█░░░░░░░░░░░░░░░░░░▀▄▄▄▄▄▄▄▀▀░░░░░░░░░░░░░█
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    3rd Patch included! Sorry about the lateness! My Grandma fell down the stairs and couldn't get up, so we had to call 911.

    So anyways, here it is!

    ENGINEER FAN-OVERHAUL

    Power Glove (P.G)

    Uncharged Shot damage increased from 15 to 35
    Charged Shot Damage increased from 50 to 70
    Max Damage increased from 25.0 to 45.0
    Min Damage increased from 100.0 to 120.0
    Projectile Speed increased from 1,450 units per second to 3,000 units per second
    Reload decreased from 4.5 seconds to 1.5 seconds
    Ammo decreased from 100 to 35
    Charge Time decreased from 1.5 seconds to 0.25 seconds
    Damage +1 decreased from 2 to 1.5
    Damage +2 decreased from 4 to 3
    Explosions decreased from 10 to 6
    Explosions +2 decreased from 15 to 9
    Ammo +1 decreased from 25 to 15
    Ammo +2 decreased from 50 to 20
    This weapon should feel nicer in the hands of new Graham Players.

    Gamma Ray
    Radiation Damage increased from 5 to 8
    Ammo increased from 80 to 115
    Damage increased from 2 to 3.5
    Range increased from 750 units to 900 units
    Ammo +1 decreased from 20 to 5
    Ammo +2 decreased from 40 to 10
    You'll be able to grab more kills with the Gamma Ray than before.

    Rivet Gun
    DPS increased from 25 to 55
    Ammo increased from 3 to 6
    Rate of Fire increased from 0.76 seconds to 0.2 seconds
    Reload increased from 4.5 to 6 seconds
    Duration decreased from 7 to 3.5 seconds.
    Damage +1 decreased from 5 to 3
    Damage +2 decreased from 10 to 6
    Ammo +1 decreased from 1 to 0
    Ammo +2 decreased from 2 to 1
    Health Modifier increased from 0% to +10%
    This should be a great weapon for Engineer's who still uses Turrets, so when they are getting melee'd, you can spread out the rivets near the attacked turrets for damage against the intruder.

    Hand Cannon
    Damage decreased from 70 to 65
    Ammo increased from 1 to 2
    Rate of Fire increased from 1 to 2.25 seconds
    Reload increased from 4.5 to 5.5
    Ammo +1 increased from 0 to 1
    Ammo +2 increased from 1 to 2
    Health Modifier decreased from 0% to -15%
    Speed Modifier increased from 0% to +5%
    [New feature includes slowing enemies on hit by 20% for 4 seconds. Stacks up to three times.]
    This weapon should turn Graham into a Support with his teammates to slow down enemies so allies like Soldier, Chub Scout, and Assault can come up to them and finish them off.

    Buzzsaw
    Damage increased from 45 to 60
    Projectile Speed and Homing Range are doubled.
    Ammo increased from 4 to 5
    RoF decreased from 1 to 0.75
    Damage +1 increased from 5 to 8
    Damage +2 increased from 10 to 16
    Price reduced from 80 gas to 50 gas
    So far, the only thing I think people would like. Enjoy if we can get this IRL!

    Turret
    [Already did it.]

    Proxmity Mines
    Damage increased from 45-110 to 80-195
    Priming Time increased from 2.2 seconds to 4 seconds
    Trigger Raidus increased from 90.0 to 125.0
    Ammo increased from 3 to 5
    RoF decreased from 3 seconds to 1 second
    Explosions +1 increased from 12 to 15
    A more useful weapon for more surprise kills and longer trigger Raidus so people can't turn back once they see it, because THEY ARE TOO LATE!!! HAHAHAHAhahaha....

    Gernobyl
    Radiation Contact Damage decreased from 55 to 35
    Radiation Puddle Damage increased from 10 to 15
    Ammo decreased from 3 to 2
    Damage decreased from 30 to 20
    Reload increased from 3.75 to 4 seconds.
    Health Modifier increased from 0% to +5%
    Price changed from 90 Gas to 165,000 Joules
    This will be a more useful support weapon for Gamma Ray then Gernobyl being a Primary itself.

    Slow Field
    Speed Modifier increased from 0% to +25%
    More Speed, Graham is now a Old Slow Super Fast Grandpa Bear.
    Bye.

    Love u all.
    Let's get riiiiighhtttt into the news, folks!
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Edit:

    Forgot to add another thing.

    Demo

    Reverse Fountain
    Duration increased from 3.5 seconds to 5 seconds

    Let's get riiiiighhtttt into the news, folks!
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Fan-Made Weapon Update Part 1 to 2

    I'm depressed right now, so I'll finish making the fan weapons tomorrow.

    Soldier:

    Diamond Destruction
    Slot: Primary
    Explosives: 15
    Damage: 2.5
    Ammo: 55
    RoF: 0.25
    AoE: 500 units
    Reload: 3.5 seconds
    Damage +1: +0.5
    Damage +2: +1
    Explosions +1: +1
    Explosions +2: +1.5
    Ammo +1: +5
    Ammo +2: +10
    Price: Awarded when reaching Diamond or 120 Gas


    SSR(Sea Salt Rifle)
    Slot: Primary
    Damage: 6
    Ammo: 50
    RoF: 0.10 seconds
    Slow Duration: 1 second
    Reload: 4 seconds
    Damage +1: +2
    Damage +2: +4
    Ammo +2: +10
    Modifiers: -5% Health
    Price: 65,000 Joules

    HSSR(HeavySeaSaltRifle)
    Slot: Primary
    Damage: 5
    Ammo: 70
    RoF: 0.5
    Slow Duration: 1.5 seconds
    Reload: 6.5 seconds
    Damage +1: +2
    Damage +2: +4.5
    Ammo +1: +15
    Ammo +2: +30
    Modifier: +10% Health
    Price: 45 Gas

    BBR (Bottle Blast Rocket)
    Slot: Secondary
    Explosives: 35
    Ammo: 3
    Projectile Speed: 13000
    RoF: 0.2
    Reload: 2.5 seconds
    Price: 145,000 Joules

    Heavy:

    Gold Kill
    Slot: Primary
    Damage: 4
    Ammo: 85
    RoF: 0.1
    Reload: 5 seconds
    Rev-Up Time: 1.75 seconds
    Damage +1: +1
    Damage +2: +2
    Ammo +1: +10
    Ammo +2: +25
    Price: Awarded when Player reaches Gold or 60 Gas

    Tire Tracker
    Slot: Primary
    Damage: 12
    Ammo: 30
    RoF: 0.30
    Reload: 4 seconds
    Rev-Up Time: 2 seconds
    Damage +1: +1.5
    Damage +2: +3
    Modifier: +5% Speed
    Price: 90,000 Joules

    Huggable:

    Twirl Sparks
    Slot: Primary
    Duration: 8 seconds
    Damage: 1.5
    Radiation Damage: 20
    RoF: 0.50
    Recharge: 11 seconds
    Modifier: +10% Special Speed
    Price: 200,000 Joules

    Sliver Blades
    Slot: Melee
    Damage: 35x2
    RoF: 0.60
    Modifier: +20% Speed
    Price: Awarded to those who reach Sliver or 1,000,000 Joules

    Demo:

    Legend Cannon
    |Shoots a light that stays for the next second then summons a laser beam straight towards the light where it was shot at. The more obstacles it passes, the less damage it will deal.| (Removing 35 Damage on any contact)
    Explosives: 210
    RoF: 4 seconds
    Ammo: 2
    Reload: 4 seconds
    Price: Awarded to players who reach top 10 on "Most Kills in week" , or for 250 Gas

    Bronze Bomb
    Duration: 3.5 seconds
    Explosive: 55
    Ammo: 5
    RoF: 0.25
    Reload: 2.75 seconds
    When the Bomb touches anything, it will fall and will stay on the ground until detonation. Can also explode in Mid-Air.
    Price: Awarded to Players who reach Bronze, or for 300,000 Joules.
    Let's get riiiiighhtttt into the news, folks!
  • Melia_AntiquaMelia_Antiqua Member Posts: 1,492 Sergeant
    The Legend Cannon being able to shoot through walls? With 210 starting damage?

    kf46wsjcogs8.gif

    Oh God, never underestimate the power of stupid things in large numbers.
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    DaveChap wrote: »
    The Legend Cannon being able to shoot through walls? With 210 starting damage?

    kf46wsjcogs8.gif

    Sorry, I had to. It is the Legend Cannon for a reason. But I feel like it's gonna suck.
    Let's get riiiiighhtttt into the news, folks!
  • Melia_AntiquaMelia_Antiqua Member Posts: 1,492 Sergeant
    KidGunso wrote: »
    DaveChap wrote: »
    The Legend Cannon being able to shoot through walls? With 210 starting damage?

    kf46wsjcogs8.gif

    Sorry, I had to. It is the Legend Cannon for a reason. But I feel like it's gonna suck.

    Coulda given Riggs a Zweihander and a Mask of the Father and it'll pretty much be the Legend right there.

    lel
    Oh God, never underestimate the power of stupid things in large numbers.
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    @DaveChap‌ oh giggity
    Let's get riiiiighhtttt into the news, folks!
  • Melia_AntiquaMelia_Antiqua Member Posts: 1,492 Sergeant
    KidGunso wrote: »
    @DaveChap‌ oh giggity

    power up the bass cannon, yo
    Oh God, never underestimate the power of stupid things in large numbers.
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    @DaveChap‌

    Swagvy yo

    Bass Cannon
    Damage: Like dude, over 9000
    Ammo: 40000000$ dosh
    RoF: as fast as how snoop dog smokes weed
    Reload: as fast as wub-wub-wub step
    Modifier: +999999999% HP like being YOLO
    Let's get riiiiighhtttt into the news, folks!
  • HammadHammad Member Posts: 3,433 Noble
    Liche414 wrote: »
    Turn steamshot back to normal and the sci-if weapons too

    I don't know why you got disagrees on that comment.
    <a href="https://imgflip.com/gif/af0ec"><img src="https://i.imgflip.com/af0ec.gif"; title="made at imgflip.com"/></a>
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Hammad wrote: »
    Liche414 wrote: »
    Turn steamshot back to normal and the sci-if weapons too

    I don't know why you got disagrees on that comment.

    Because of the reason why Disagrees exist.
    Let's get riiiiighhtttt into the news, folks!
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    edited September 2014
    Sorry, But I gave up in continuing the thread. You guys can still post your opinons, but I'm done making anymore changes. srry
    Let's get riiiiighhtttt into the news, folks!
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Looks like my Engineer OherVaul wasn't liked. Shame. ;_;
    Let's get riiiiighhtttt into the news, folks!
  • Lich_KingLich_King Member Posts: 5,097 Fabled
    Dude things are mad eto be disagreed
    Liche414 is the Class Master and Master Gamer, The Lich King is immortal and all powerful
    Subscribe to my youtube channel: Liche414
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  • katanatennkatanatenn Member Posts: 709 Corporal
    happen to use crossbow and dats why I went WTF, because you thinking of nerfing mah fav Astoria weapon
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    katanatenn wrote: »
    happen to use crossbow and dats why I went WTF, because you thinking of nerfing mah fav Astoria weapon

    @katanatenn‌ Nerfing? I'm just trying to have Crossbow users be more reliant on uncharged shots for more damage with the Damage Increase, Ammo Increase, And Damage Boosters increase so then you won't have to charge up a lot and lose your ammo in one shot.
    Let's get riiiiighhtttt into the news, folks!
  • katanatennkatanatenn Member Posts: 709 Corporal
    @Kidgunso‌ they already had that in when crossbow was released bruh
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    @katanatenn‌ I don't think people used normal Crossbow shots.
    Let's get riiiiighhtttt into the news, folks!
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    Ech, just once more...

    Soldier

    Soaker
    This weapon felt like it was used more and is more stronger than its supposed to be Upgraded Reskin, the "Urine Trouble". This should not only, tone down the use and the power of the Soaker, but also turn more into a supportive by using the Special Speed bonus to drain HP of enemies, then cloak, and allows you to let your teammates finish them off.

    Damage decreased from 5 to 3.5
    RoF increased from 0.05 to 0.07
    Ammo decreased from 50 to 40
    Reload decreased from 5 seconds to 4 seconds
    Range decreased from 1150 units to 875 units
    Damage +2 increased from 0.5 to 0.75
    Special Speed modifier increased from 0% to +15%

    Urine Trouble
    This weapon should feel a little more stronger in the right hands.
    RoF decreased from 0.05 to 0.03
    Range increased from 750 units to 875 units
    Damage +1 increased from 0.5 to 0.75
    Damage +2 increased from 1 to 1.50

    Solar Wind Scar
    I wanted to make this weapon could be a more potential finisher. (I'm talking like Trevor. Lol)
    Damage increased from 11 to 15
    Radiation Damage decreased from 6.5 per second to 2 per second
    Ammo is increased from 1 to 3
    Duration decreased from 5 to 3.5
    RoF: 0.2 seconds
    Speed Modifier decreased from 0% to -5%
    Price tag changed from 75 Gas to 130,000 Joules

    Sniper

    Viperifle
    This should make Astoria less reliant on doing normal shots and focus on being a Sniper.
    Damage decreased from 45 to 20
    RoF increased from 1 to 2.25 seconds
    Green Lock-On time decreased from 10 seconds to 3 seconds
    White Lock-On time decreased from 5 seconds to 2 seconds.
    Reload increased from 4 seconds to 5.5 seconds

    Mamba's Boy
    This is just a test to see how I treat spam weapons. No need to hate on this as Trang will never use this stat change.
    Damage decreased from 15 to 12.5
    RoF decreased from 0.1 to .1
    Ammo increased from 10 to 12
    Reload increased from 4 to 5 seconds.
    Health Modifier increased from 0% to +10%

    CP Red
    A Sniper Rifle that can deliver huge deadly blows in 1 hit in return of long reload and slow fire rate.
    RoF increased from 2.5 seconds to 4 seconds
    Reload increased from 6 seconds to 7.5 seconds
    Green Lock-On Time decreased from 4 seconds to 1.5 second
    [Both CP]
    Ammo +1 decreased from 1 to 0
    Ammo +2 decreased from 2 to 1
    Speed Modifier increased from 0% to +10%

    Eagle Standard
    Not a serious balance update for this weapon, just some minor changes.
    Duration increased from 5 to 6.5 seconds
    RoF increased from 0.35 to 0.75
    Reload decreased from 4 to 2.5 seconds.

    Chub Scout

    Bubble Gun
    This weapon was utterly both weak and expensive. This should hopefully help that problem now.
    Explosives increased from 35 to 55
    RoF decreased from 0.25 to 0.15
    Ammo increased from 3 to 4
    Reload increased from 4 to 5.5 seconds
    Price Tag changed from 90 Gas to 45 Gas

    Combat Tech

    Price Tag changed from 100 Gas to 165,000 Joules
    Speed +1 increased from +10% to +12.5%

    Energy Rifle
    Saberi built and rebuilt it hundreds of times, right? This should be her final version of the Baby Blaster. I mean Energy Rifle.
    Damage decreased from 40 to 35
    RoF decreased from 0.80 seconds to 0.25 seconds
    Ammo decreased from 6 to 5
    Reload decreased from 5 seconds to 3.5 seconds

    Plasma Machine Gun
    This weapon will not only help you assist your allies, you can also steal kills. Be wary of the Ammo count, along with trying to pair up this weapon with the Minigun secondary.
    Damage decreased from 9 to 7.25
    RoF increased from 0.2 to 0.10
    Ammo decreased from 40 to 35
    Ammo +1 increased from 4 to 5
    Ammo +2 increased from 8 to 10
    Price Tag changed from 80 Gas to 100,000 Joules

    Plasma Shotgun
    This weapon is already dominating so it just gets some stuff instead that doesn't affect the gameplay.
    A NEW PROJECTILE MODEL
    Price Tag changed from 60 Gas to 50 Gas

    Missiles
    This weapon will be more in sync with the Energy Rifle, allowing beginners to have a fighting chance.
    Explosives increased from 30 to 45
    Ammo decreased from 10 to 5
    RoF decreased from 0.80 seconds to 0.25 seconds
    Duration increased from 8 to 15 seconds
    Reload decreased from 15 to 11.5 seconds

    Minigun
    This will help the PMG deal more damage and make up for the low ammo count, so it can deal damage while you're reloading your Primary.
    Damage decreased from 7 to 5.75 seconds
    RoF increased from 0.2 to 0.5
    Ammo increased from 40 to 65
    Duration increased from 8 seconds to 18 seconds
    Reload decreased from 10 seconds to 7 seconds.
    Price Tag changed from 80 Gas to 25,000 Joules


    FINALLY BYE
    Let's get riiiiighhtttt into the news, folks!
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    bum
    Let's get riiiiighhtttt into the news, folks!
  • KidGunsoKidGunso Member Posts: 1,473 Sergeant
    bump
    Let's get riiiiighhtttt into the news, folks!
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