Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!


BATTLE BEARS ZOMBIES iOS 11 update with new AR mode is available now https://goo.gl/YokFcP
Join the OFFICIAL Battle Bears Discord server hosted by SkyVuBen: https://discord.gg/bb
Battle Bears Gold: http://sky.vu/gold -:- Battle Bears Overclock: http://sky.vu/overclock

Best Of

  • Re: Battle Bears Royale 2 - Make Your Suggestions!

    Oh, real quick, SSP’s post reminded me.

    BBU Neo-Omaha. NOT the BBO version.
    Or, even better, throw in both versions of the map so we can have the option.

    If the original Neo-Omaha is completely gone and you can’t find it anywhere within your assets or previous BBU/O builds or something, I guess adding in the BBO version alone would be fine in that case.
  • Re: Battle Bears Royale 2 - Make Your Suggestions!

    Ok so I’ve read everyone’s ideas and for the most part love the general direction it’s going. Most of the things I’ll mention is just minor fixes I’d like to see. I’ll leave balancing to the hands of more capable people than me.

    PtB is a mode I really like to see more people get into especially if clans get implemented in. The suggestions for them sounds really good and hopefully some get put into the revamp. Specifically the rate at which you grab the bomb and go. Also the reward or missions for the mode is definitely a good incentive. Anyways here goes my contribution. . .

    Seeing your allies health would help add the team in team death match. This would help more team-orientate players give their allies the health they need or a shield to help them. or you know so I don’t run around the map the entire match with 10 health trying to find health only to be stolen when an ally possibly over heals, despite my “help me out” cries.

    I don’t think it was mentioned anywhere but if in private matches there’s more customizable options such as removing specific power-ups it would help to know that it is turn off much like how the map and mode is displayed in private lobbies. (Tiny fix: but if you can somehow put the mode on the lobby title rather than joining to find out that would make picking through matches easier)

    I don’t want SkyVu to bite off too much than they can chew as maybe some of their past projects may have been, and adding chat and clan system should be the only new content they should maybe add while the rest is more on tweaking or balancing and of course make sure that it is not bug ridden. New skin and weapon content should come after the revamp is done smoothly.

    But most importantly good luck Skyvu!
  • Re: Battle Bears Royale 2 - Make Your Suggestions!

    wow. amazing ideas here. keep the great suggestions coming. on upgrading the graphics, we gotta proceed very cautiously on this as we don't want to mess with the style that made BBG a hit. high end mobile devices permit us go nuts on graphics but we have to remember that many of us are still on iPhone 5s and Galaxy S6 level devices. many old iPad and iPod touch users too.
  • Re: Battle Bears Royale 2 - Make Your Suggestions!

    One of my biggest hopes is that Private Lobbies have more customizable options.

    Specifically, I would like to have the ability to turn off specific and/or all power ups. That way, power ups no longer are used cheaply in 1v1 battles and users are able to duke it out based off of raw skill.
  • I was inspired by an old post to make BB memes.


    Hey BB Fans! i recently made some BB memes and thought some of these were funny hope you think so too!

    Feel free to post any funny BB memes you found or made yourself!


    7ccjqn8sun1f.jpg

    qxa0rcxg2frz.jpg

    g6i38lhizmn3.jpg

    bpo749enehj7.jpg




  • Re: Battle Bears Royale 2 - Make Your Suggestions!

    NYCO wrote: »
    Classic BBZ rifle: Many of Oliver's primaries are automatic, but playing with a single but accurate shot rifle is a concept I think is really fun.
    This. Oliver's classic Rifle from BBZ has not been seen almost anywhere since its debut, and I think, especially with the BBZ update, that now is the perfect time for Oliver to finally dust it off and make use of it on the BBG battlefield.
  • Re: What should we NOT include in the BBG Revamp?

    SkyVu_Ben wrote: »
    What if we made it so you could not fall off and die in Desert Air Mine (DAM)? Visually I liked the color palette and loved the constant motion.
    Maybe there could be some kind of wind mechanic at the bottom of the map? Basically if you fall off, you’ll simply be blown back up to the nearest platform, no harm done; the concept of wind would actually make perfect sense considering the map’s setting.
  • What should we NOT include in the BBG Revamp?

    Help remind me what we should absolutely NOT include in the BBG Revamp. What were the worst things about BBG (and BBO) that you absolutely hated and hope to never see again in your lifetime or your grandchildren's lifetimes?

    Here's my 2 cents to get the ball rolling:
    Saberi - was never satisfied with her design
    Sky View map - too shallow of an experience
    Desert Air Mine map - don't like maps where you can fall off and die fit well into mobile
    BBG's text heavy and arduos tutorial - oh gawd, only 20% of new players made it through the whole tutorial, if I had a dime for everytime I saw a user get stuck and give up midway though. It's a miracle the game still succeeded with this tutorial.
    Any ugly softly brush stroked splash images - this is the door step to BBG/R and needs to look bold+sharp+cool every single time

    BBO do NOT wants:
    Candyland map - in theory it sounded exciting, in practice just too much everything in a chlostrophobic space, especially spawning in tiny compartments with slides that send you right into the line of fire, not good




  • Re: What should we NOT include in the BBG Revamp?

    @AbsoluteZero This may be the first time I've ever disagreed with you on something before! You're actually the reason I don't post much on BBG-related things nowadays, you always say everything I want to say and more articulately too. :)

    Loadouts simply help remove the luck factor from the game. Imagine being stuck as one class in the start of a TF2 game: a medic is desperately needed on a team, and you're unable to switch. This would not be so much of a problem based around the "playstyle" classes of B1K, Botch, Saberi, and Sanchez, but in any FPS with class roles, with built-in counters, strengths, and weaknesses, being able to cover your bases in order to better assist your team is critical and adds much-needed flexibility.

    Removing loadouts would add much of the luck factor back into the game again and would see a return of meta class diehards who choose only the most balanced classes (Oliver and Riggs) in order to mitigate potential weaknesses.

    I'll never forget this one game I had in BBR where I was a speed Heavy against two camping Snipers, one positioned on the top of each Aztec Temple. I remember raging over the fact that I would have never picked this class if I knew what I would be facing ahead of time, and it was the dumb luck of my team abandoning me, class choices on both sides, and a disadvantageous map that completely stopped any chance of victory. It would have been extremely easy to turn the tables if I was able to switch to a long-range, speedy, or stealth set. I wouldn't want to be stuck as a "diverse" Heavy on this map if I was given the choice, and if I knew before the start what map we were playing/who I was going to be up against. Losing these sorts of matches really cheapened the whole experience for me back then. It also led to some difficulties for BBR/G tourneys on the Bearacks, as sometimes one person would end up with the perfect counter/map for their wacky strategy, and things would come down to luck way too often.

    Ultimately, the best way to ensure a wider variety of classes used on each different map is to give these characters options through their equipment and give them the ability to carry situational weaponry to mitigate weaknesses. Weapons such as Art of War served this purpose perfectly, and made Sniper a force to be reckoned with on Factory due to her agility. Of course there will always be maps friendly or unfriendly to a specific class, but that's where you have your other loadouts and classes that you've practiced with to back it up, and you still have the ability to win one for the team.

    I definitely agree with an option to allow/disallow switching in private games, though, wanted that and other options for years. Whenever I see "Demo Only" or "Huggies" as a lobby name, I always like to make a mental bet on who's going to be the first to switch, lol.

    Edit: also, almost GG earlier, kept getting booted so I gave up :P
  • Re: We're winding down BBO to revamp BBG with BBO maps/weapons

    No aim assits or the cartoony graphics from bbo pls o:)